Proposal: A most splendid and remarkable hat.
Self-Killed. Failed by Derrick.
Adminned at 25 Jun 2019 21:39:50 UTC
Create a new rule called “Items of Power”.
Within this rule, add the following:
The Wandering Hat - The Wizard who holds the Hat is referred to in this rule as the Wearer. The Hat allows the Wearer to mutate a single Creature in another Wizard’s Stable without paying its Upkeep. If a Wizard chooses to use the Hat in this way, the Wizard whose Creature they mutated becomes the new Wearer. The new Wearer cannot use the Hat in the same 72 hour period as the previous Wearer.
Within the rule “Items of Power”, also add the following:
The initial holder of an Item of Power is randomly assigned by the King, using a GNDT dice roll.
I envision playing the game of mutating each other’s creatures, with several Items of Power in play, which are basically modifiers which each give a Wizard a small advantage, but which then change ownership once you’ve used them. I think this would add meaningful decisions to the game.
Also, I envision that Wizards could choose not to use their Item, in the hope they could accumulate more than one, to gain an even greater advantage, e.g. say I want to mutate one of Kevan’s creatures, and I have an Item of Power I want to use to make it easier, but if I do, Kevan will gain ownership of my Item, and he already has two of his own, but I really want to mutate his creature . . .
TyGuy6:
Nothing invites cabalism like an advantage that excludes all but two people upon each use. How about the hat can’t pass to previous owners?