Proposal: A Stain Upon Your Honour
Timed out and enacted popular, 7-3. Josh
Adminned at 29 Nov 2023 20:41:27 UTC
Create a new dynastic rule called “Reputation”, with the following body:
Each Heir has a publicly tracked Reputation which is an integer defaulting to 0 and which has a starting value of DICE20 - 5, and which is permitted to be negative.
Whenever an Heir begins meeting the conditions of a claim, if they did so outside of an Act of Subterfuge atomic action, they gain 4 reputation.
Whenever an Heir begins meeting the conditions of a claim as a direct result of one of the steps of an Act of Subterfuge atomic action that they performed, or when they lose a Claim, they lose 4 reputation.
If a rule named “Claims” exists, add a claim called “Positive Reputation” with a strength of 15 and a condition of “You have a reputation greater than 0.”
As Heirs, we’re likely to want to claim the throne through underhanded means, and the reputation system is intended to act as a currency for that. Currently there’s no real consequence to going negative, beyond losing a minor claim.
Vovix: he/him
Do we need to define what “gaining a Claim” means or can it be naturally assumed to mean “going from not meeting a Claim’s conditions to meeting them”?