Call for Judgment: Agree to Disagree [Pressing]
Enacted popular, 5-2. Josh
Adminned at 26 Jul 2021 21:37:44 UTC
Revert the effects following three wiki edits:
https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&oldid=16118
https://wiki.blognomic.com/index.php?title=Zahndorf_Crypt&oldid=16119
https://wiki.blognomic.com/index.php?title=Favours&curid=1366&oldid=16122
Uphold the creation of all glyphs in the dynasty up until the time at which this CfJ was posted. Uphold the award of any Influence gained up until the time at which this CfJ was posted as a result of the presence of those Glyphs, except for the specific quantity (25 Influence) awarded to lemonfanta as a result of her Enthrallment of Jumble in Richardo’s Fifteenth Expedition, which is neither upheld nor removed from the gamestate as a result of this CfJ.
In the rule Glyphs and Sigils, change “If a room contains a Sigil from a Vampire Lord then no Glyph may be created for that Vampire Lord, and vice-versa.” to “If a room contains a Sigil from a Vampire Lord then no Glyph may be carry that Vampire Lord’s name in that room, and vice-versa.”
Extend Witching Hour by 24 hours after the time at which this CfJ was enacted.
I don’t think that ais is wrong, per se, in interpreting the strict text of the rules, but I do think that the ‘uphold’ mechanic exists for exactly that purpose: for settling issues that arise that derail dynastic gameplay too significantly, and allowing us to play on on the basis that the rule meant what we always thought it meant.
To be clear, I think that the impact of this is significant, and particularly apportioned to three players who set up a good machine on the basis of the assumption that the rules were what they were. But other players are affected as well, and I don’t see that a strict application of the bug leads to a more fun game for anyone, so let’s roll it back.
ais523:
This is odd reasoning, given that I set up a similar machine myself, which Clucky destroyed using a similar scam, and you were happy to not revert that; this time you’re reverting a scam not on the basis that you think it didn’t work, but on the basis that you think the game would be unplayable otherwise.
I think the current gamestate is perfectly playable, and somewhat fairer to everyone than the gamestate in which a pool of three players has used Imperial Favours to gain a huge amount of control over the space right next to the entrance (thus meaning that it would likely need a pool of four or five players – i.e. almost everyone else in the dynasty – to give the rest of us any hope to fight back against the currently overt pool).
I would vote AGAINST, but there’s a correction that needs making first – Kevan has questioned the amount of influence gained by not only lemonfanta, but also Clucky, in the most recent Expeditions, and it’s probably best to not automatically uphold Clucky’s gained influence because of that.