Tuesday, April 08, 2025

Proposal: Be prepared. Be very prepared.

6 votes for REVISE, 2 AGAINST. Failed but allowed for revision. Adminned by JonathanDark.

Adminned at 09 Apr 2025 04:16:58 UTC

Create a new rule, “Preparation Actions”:

Some actions are defined as Preparation Actions. If an Agent performs a Preparation Action, that Agent cannot perform another Preparation Action (nor another copy of the same Preparation Action) until after the next Break-In action has been completed.

Create a subrule “Distractions” of “Preparation Actions”:

“Plan a Distraction” is a virtual Preparation Action that only Burglars can perform, and a number must be specified in order to perform it. During the next Break-In action after a Burglar performs the Plan a Distraction action, Burglars are not considered to have the same Location as Guards while the Minute is the specified number, even if their Location values are the same.

If “The Way In” was enacted, create a subrule “The Back Door” of “Preparation Actions”:

“Create a Back Door” is a virtual Preparation Action that only Burglars can perform, and a Spot must be specified in order to perform it. When this action is performed, until the next Break-In action has completed, the specified Spot is considered to connect to “Grounds” for the purpose of determining whether Routes submitted by Burglars are complete.

A basic framework for ways Agents can prepare to do things that they couldn’t do with the normal movement mechanics, balanced by the opportunity cost of only being able to use one per Break-In: providing back doors means that Guards can’t just camp the entrances, and distractions allow the Burglars to safely move past a stationary Guard if they know where the guard will be. Under the current ruleset the Burglars need more help than the Guards do, although I imagine we’ll eventually see ways in which both sides get to prepare.

Comments

SingularByte: he/him

08-04-2025 17:11:22 UTC

The distractions seem extremely powerful. Assuming all the burglars coordinate, they can easily cover half the turns with distractions one after another.

JonathanDark: he/him

08-04-2025 17:15:05 UTC

This could be offset by stating that Distractions in back-to-back Minutes cancel each other out, the thematic idea being that a Distraction followed immediately by another might redirect a Guard’s attention to both (“Something smells fishy here…”).

Trapdoorspyder: he/him

08-04-2025 17:17:29 UTC

This may just be me having been out of the game for a long time, but are these intended to be public or private actions? I don’t see any way built in for it to be tracked that either of these actions have been taken unless they are to be privately communicated to Kevin for resolution during the break in. It seems like they *should* be privately communicated so that guards for the round can’t plan for a distraction, but then that creates weird scenarios among robbers using Create a Back door - if that’s public then guards can specifically plan around it, but if it’s private than robbers don’t know when other robbers create an additional ingress for the round. Additionally, if these are public actions it creates incentive for taking actions right before the break in action to minimize the response time that guards have which is against what Kevin said he wanted for the dynasty in that regard.

SingularByte: he/him

08-04-2025 17:22:50 UTC

Virtual actions were made to simplify the language around private actions. You can find it in building blocks.

Trapdoorspyder: he/him

08-04-2025 17:30:42 UTC

Ah thank you!

Kevan: Concierge he/him

08-04-2025 17:34:21 UTC

I have thought before that we should maybe just call these “private actions”.

Clucky: he/him

08-04-2025 17:56:06 UTC

yeah I don’t think this scales well, and runs the risk of getting the burglars a bunch of power in the first run through while the guards get nothing

Trapdoorspyder: he/him

08-04-2025 18:04:39 UTC

Perhaps prepatory actions should be specific to the player enacting them?

JonathanDark: he/him

08-04-2025 18:07:26 UTC

If I may offer some self-promotion, it could tie in to the Skills and Flaws I proposed.

I’m thinking of voting to revise this, as the idea isn’t completely bad.

DoomedIdeas: he/him

08-04-2025 18:30:05 UTC

I think the idea is very interesting! Perhaps a limit on the total Distractions or Back Doors per Break In might help? Or requiring that two players must collaborate on a Preparation Action, which would also limit the total number?

qenya: she/they

08-04-2025 20:01:55 UTC

against; although I like the idea of Preparation Actions in principle, I’m with the other commenters on thinking these particular actions are way too powerful.

I think DoomedIdeas has the right idea in trying to reduce the number of times each action can occur - for a way to avoid it scaling with player count, maybe there could be a fixed number of Distractions and Back Doors per Break-In, with the targets voted on by the Burglars?

Trapdoorspyder: he/him

08-04-2025 20:06:42 UTC

against I like the overall concepts here, but I have concerns for balance on the gameplay side should this be enacted. I’d be in favor of something else along these lines that doesn’t represent such a lopsided power balance.

Raven1207: he/they

08-04-2025 20:08:52 UTC

arrow

Trapdoorspyder: he/him

08-04-2025 20:33:19 UTC

arrow Editing my vote because I wasn’t aware originally of its use

DoomedIdeas: he/him

08-04-2025 21:11:00 UTC

arrow As per my earlier comment.

Clucky: he/him

08-04-2025 21:15:00 UTC

against

JonathanDark: he/him

08-04-2025 22:06:51 UTC

arrow

Darknight: he/him

08-04-2025 22:54:31 UTC

arrow

ais523:

09-04-2025 02:24:07 UTC

arrow Withdrawn for revision – people are right that this doesn’t scale to very large player counts (a situation that I wasn’t expecting to occur, but it looks like it might).