Proposal: Be prepared. Be very prepared.
6 votes for REVISE, 2 AGAINST. Failed but allowed for revision. Adminned by JonathanDark.
Adminned at 09 Apr 2025 04:16:58 UTC
Create a new rule, “Preparation Actions”:
Some actions are defined as Preparation Actions. If an Agent performs a Preparation Action, that Agent cannot perform another Preparation Action (nor another copy of the same Preparation Action) until after the next Break-In action has been completed.
Create a subrule “Distractions” of “Preparation Actions”:
“Plan a Distraction” is a virtual Preparation Action that only Burglars can perform, and a number must be specified in order to perform it. During the next Break-In action after a Burglar performs the Plan a Distraction action, Burglars are not considered to have the same Location as Guards while the Minute is the specified number, even if their Location values are the same.
If “The Way In” was enacted, create a subrule “The Back Door” of “Preparation Actions”:
“Create a Back Door” is a virtual Preparation Action that only Burglars can perform, and a Spot must be specified in order to perform it. When this action is performed, until the next Break-In action has completed, the specified Spot is considered to connect to “Grounds” for the purpose of determining whether Routes submitted by Burglars are complete.
A basic framework for ways Agents can prepare to do things that they couldn’t do with the normal movement mechanics, balanced by the opportunity cost of only being able to use one per Break-In: providing back doors means that Guards can’t just camp the entrances, and distractions allow the Burglars to safely move past a stationary Guard if they know where the guard will be. Under the current ruleset the Burglars need more help than the Guards do, although I imagine we’ll eventually see ways in which both sides get to prepare.
SingularByte: he/him
The distractions seem extremely powerful. Assuming all the burglars coordinate, they can easily cover half the turns with distractions one after another.