Monday, November 11, 2024

Proposal: Brushcutting

Enacted 2-1, with 1 unresolved imperial DEF. Josh

Adminned at 13 Nov 2024 11:12:33 UTC

Remove “For each Genetic Engineer who Discovered a Codon which is currently present in the Genome, give that Genetic Engineer 1 Research.” from the Synthesis atomic action.

Remove the “Requirements” column from the table in the rule Mutations.

Remove the “Discoverer” column from the table in the rule Codons, and the text “and optionally the name of a Genetic Engineer (or idle Genetic Engineer) who Discovered them” from the same rule.

To the rule Research Points add the following to the end of the second paragraph:

If any Genetic Engineer has ten or more Understanding then the Genetic Engineer with the highest unique value of Understanding has achieved Victory.

Add the following to the end of the rule Dormancy Plus One:

When a Genetic Engineer joins the dynasty for the first time (i.e. becomes unidle having never been unidle previously during this dynasty) they may once gain 6 Research points.

I have unidled; quorum rises to 4

Comments

Lukas: Head Researcher

11-11-2024 15:20:01 UTC

I’ll imperial to the players on the victory condition. Seems hard to guess how long it would take to achieve victory with this win condition, but it has the potential to end very suddenly.

JonathanDark: he/him

11-11-2024 18:54:58 UTC

for

Kevan: he/him

12-11-2024 09:50:37 UTC

Happy to see Discoverer go.

6 starting Research may be a fair midpoint for Frog/me/Jonathan having scored 9/6/0 over the course of the game so far. A bit rough to judge that Jonathan has played objectively worse than somebody who joins tomorrow and does nothing, but if they’re voting for it, fair enough.

Understanding does feel too luck-based for a victory condition, especially as the genome gets longer and there’s the potential for anyone to squeak a couple of 8s if they’re lucky.

Not sure why the Mutation Requirements are being repealed.

Happy + fair + unwanted victory condition + unsure = against

Josh: he/they

12-11-2024 10:08:16 UTC

Mutation Requirements just feel like a pointless obstacle to the basic actions of the game. Doing anything over the baseline requiring a faffy process of moving around is not really an interesting design space - there’s no decisions, just an arbitrary blocker that takes time to circumnavigate.

A VC being on the books a month in to the game is best practice and is sort of a condition of me playing at this stage, I think - not wedded to this one but will probably idle back out if there isn’t something passed within a week or so.

JonathanDark: he/him

12-11-2024 14:52:15 UTC

It’s not too rough. I made some poor choices early on that limited my ability to earn research points, but it’s early enough that I felt like I could still overcome it, at least at the pace things were going so far.