Proposal: Camp Pain
Timed out 5 votes to 1. Enacted by Kevan.
Adminned at 27 Feb 2021 09:52:02 UTC
Create a new rule called “Campaign”:
Each Elector has a Campaign, defaulting to “None”, listed in the Chamber of the Great Council in a column named so. As a Daily Action, an Elector can change their Campaign to another. The following are the Campaigns that exist, and the effects they have (if any):
- None:
- Vatican: At the start of a Masquerade, if your Mistrust is positive, lose 1 Mistrust.
- Foreign Powers: At the start of a Masquerade, gain 1 Mistrust and gain 1 Political Power.
- Merchant Circles: At the start of a Masquerade, randomly apply one of the following (set by the Doge): Gain 1 Political Power, Gain -1 Mistrust, Gain 1 Mistrust, Nothing happens.
- Gerontocracy: If your Campaign has been “Gerontocracy” at the start of 5 or more Masquerades, then at the end of a Masquerade, gain 2 Political Power.
- Revolution: If you haven’t changed your Campaign in the last 24 hours, you can lose 2 Political Power to set your Campaign and the Campaign of all Electors whose Campaign is “Gerontocracy” to “Jail”.
- Jail: You cannot change your Campaign. When a Masquerade ends, your Campaign is set to “None”.
- Assassin Contracts: If you haven’t changed your Campaign in the last 24 hours, you can set your Campaign and the Campaign of another Elector to “Jail”.
- Dark Cult: At the start of a Masquerade, gain 1 Mistrust. If you have 10 or more Mistrust, you can gain 1 Political Power as a Daily Action.
Josh: he/they
“At the start (or end) of a Masquerade” is a bit of a weird threshhold, as a Masquerade as defined in the current rules doesn’t seem to have a time period associated with it - it’s just the post that goes up. You could change the wording to “immediately after a Masquerade is posted” or you could define the period between two Masquerade posts as a Masquerade but one of those fixes is needed.