Saturday, April 05, 2025

Proposal: [Core] Twelve Hours are Not Enough

In the core rules, in “Resolution of Proposals”, change

It has been open for voting for at least 12 hours.

to

It has been open for voting for at least 24 hours.

I’m not sure how I feel about this change myself, but I thought I’d spend a slot on inspiring debate about the subject. I’m currently mildly FOR it, but am open to being persuaded that this is a bad idea.

I’ve thought for a while that the pace of core-rules gameplay is too fast, and by encouraging players to post proposals as soon possible at all times, this dynasty has made me realise one likely source of the problem: a 12-hour pace of proposals is much too fast, because proposals can be proposed and enacted before everyone has a chance to see them and give feedback. “Lacunexit” has a number of problems – the most notable being that idle players could unidle to give themself win share, and a number of them did so and then tried to force the proposal through – and I imagine that Josh would have withdrawn or vetoed it if he weren’t asleep, but the timing was unfortunate. Likewise, even in more normal dynasties, filling all your proposal slots is usually advantageous, but if proposals are passing every 12 hours it is hard to use all three of your slots for the day usefully.

Even though a quorum is needed to pass proposals that early, it’s quite common for players to put an early unthinking FOR vote on a proposal, and latter change it to REVISE (i.e. ARROW) or AGAINST when they realise there are actually problems with it. Having a guaranteed 24 hours would reasonably give players time to re-evaluate.

I don’t expect the delay in minimum time to cause too much of a delay in gameplay; this dynasty was unusual in that the queue was normally being cleared quite rapidly, but most dynasties have a decently high proportion of timing-out proposals, meaning that the proposals after them in the queue have to wait most of 24 hours anyway.

Comments

Clucky: he/him

05-04-2025 05:48:30 UTC

against 12 hours is fine without it stuff goes way too slow

Clucky: he/him

05-04-2025 05:59:51 UTC

Also I feel that its a bit unfortunate that a play that had multiple people rejoining, saying things in the discord like “I’m legit laughing at this” and “This is honestly as nomic as it gets / I missed this” has been met with this much hostility in terms of cfjs / rule changes to stop it from happening again

For a dynasty that didn’t even last a week

This wasn’t a long dynasty people put a ton of time and energy into only for someone to swoop in at the end. This wasn’t a brigade of people joining and organized to push through an unpopular proposal with a surge in numbers

This was a proposal written with a (possibly deliberate, possibly missed) incentive for people to unidle/reinitialize that players took advantage of. One that was pointed out, but people still voted for it anyways. It would’ve still passed without Zack/Lulu/myself joining.

The reaction to it just seems so completely overblown

Josh: Imperator he/they

05-04-2025 06:30:58 UTC

for I think new players who bounce tend to say that the thing that put them off was the speed of the game. I also think that the code of conduct specifies a 24 hour minimum cycle, and this change is consistent with that.

DoomedIdeas: he/him

05-04-2025 06:43:44 UTC

for I’m inclined to agree with the aforementioned new players.

Raven1207: he/they

05-04-2025 06:56:31 UTC

imperial

Kevan: he/him

05-04-2025 07:19:50 UTC

[Clucky] Already responded to a similar comment you made on Discord about this, but you’re being even more presumptive here. You cannot tell whether or not I and other players “put a ton of time and energy” into playing the game, when you weren’t playing it or reading our private messages.

This was one of the more active and engaged dynasties in a while, with five players actively trying to win it. In terms of the time and energy I personally put into it, it was on a par with other, longer dynasties.

SingularByte: he/him

05-04-2025 07:22:49 UTC

for  I don’t especially like the change since I do like 12 hour proposals, but given that it would help keep more players around and would lead to fewer changes being rushed through with only a glance, I’m voting in favour. Plus, it might encourage more discussion on existing proposals.

The one big casualty that I think we’ll see is that withdrawn proposals will stick around longer so it’ll be harder to put up fixed versions, but if we keep the Revise rule around, that should help mitigate it.

Clucky: he/him

05-04-2025 07:27:16 UTC

how will this help keep more players around? I don’t think this would actually get us more discussion, just lead to the proposal queue getting clogged longer as clearly popular proposal wait to get pushed through

feels like at the very least this should be a building block like the edit window removal

Darknight: he/him

05-04-2025 10:29:43 UTC

for

SingularByte: he/him

05-04-2025 10:55:35 UTC

@Clucky As mentioned above, some new players leave because of the pace.

Kevan: he/him

05-04-2025 15:34:46 UTC

for Worth a try. Only tangential downside I can think of is some minor admin advantage in it being more likely that an admin will be around to enact their own proposals.

[Clucky] I think we may be lapsing into using Building Blocks as easy non-answers to improving Core, rather than having a focused conversation about what would actually be best. I suspect we actually have a large consensus for reducing the edit window from 4 hours to 2 or 1 (and probably have done for years), but we dodged the question recently with a shrugged Building Block proposal to toggle between 4 and zero instead.

JonathanDark: he/him

05-04-2025 16:17:32 UTC

I think we can start with this and tweak the edge cases, like failing withdrawn Proposals. Since we had the notion of resolving “revise” proposals out of order, withdrawn proposals could be handled the same way.

for

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