Proposal: Daywalkers
Self-killed. Failed by Brendan.
Adminned at 22 Jul 2021 17:51:55 UTC
If Proposal: Mobile Monsters was enacted, this proposal does nothing.
Add a new subrule to the rule Undead Life, called The Nosturi:
At any time, a Vampire Lord with an Allegiance of none may set their Allegiance to Nosturi. A Vampire Lord with an Allegiance of Nosturi may not change their Allegiance to any other value. Vampire Lords whose Allegiance is Nosturi may be referred to as ‘being Nosturi’, or may simply be referred to as being traitors.
No Vampire Lord may have the name Nosturi.
Nosturi may not become Dust; when they have zero Puissance they remain Revenant. Nosturi may not have a Sepulchre; if ever a Nosturi has a Sepulchre then any Vampire Lord may set their Sepulchre to blank. Nosturi may not gain Influence or own Blood Mana Crystals; if ever a Nosturi has a value greater than zero for either then any Vampire Lord may set those values to zero.
Add the following to the end of the rule Denizen Encounters:
As a Power Action with a cost of 1, a Nosturi may have a Denizen whose Sycophancy is themselves encounter another Denizen in the same location as if they were Richardo von Nestor. If they do, their Denizen (the attacker) treats their Cunning as if it were Richardo’s remaining Energy, and if the roll is equal or lower than the target then the attacker is slain.
Add the following to the list of Traits in the rule Denizen Characteristics:
Treacherous: If this Denizen’s Sycophancy is a Nosturi then, as a Power Action with a cost of 3, that Nosturi may collapse any Sepulchre in the same location as this Denizen (+2)
ais523:
Doesn’t this basically just directly support a pooling victory? It’s an action that outright says “I’m giving up my chances of victory entirely in order to help another player”.
I generally hate the idea of “largest pool wins”, but this seems to be actively encouraging it. Note that in dynasties which are all about pooling – as this one looks like it’s starting to become – the actual gameplay becomes mostly irrelevant, because being able to recruit more players is a much bigger consideration than anything related to the current state of the game. The harder pooling is, the more important each player’s individual gamestate becomes, and I think having gameplay that actually matters is good for the game (especially in this dynasty, which has fairly engaging gameplay and, until recently, has been mostly about the Crypt map rather than the social aspects).