Sunday, December 17, 2017

Proposal: Dead Wood

Reached quorum 4 votes to 0. Enacted by Kevan.

Adminned at 18 Dec 2017 09:21:43 UTC

Reword the “Death” rule to:-

If a Failed Experiment’s HP is 0, then they are considered Dead. Dead Failed Experiments cannot achieve Victory. A Dead Failed Experiment without the Spirit Form Ability cannot take actions in the dynastic ruleset except for those in this rule. Dead Failed Experiments cannot have their Hunger or HP altered, except by effects which explicitly apply to Dead Failed Experiments.

As a daily action, a Dead Failed Experiment may set all of their GNDT variables and their Abilities to the default values that a new Failed Experiment would have if they joined at that moment.

Add two abilities:-

  • Spirit Form (Manifest 25): You may continue to take actions while Dead.
  • Soulbreather (Manifest 5): You may lose 1 HP to set the HP of any Nearby Dead Failed Experiment to 1.

Splitting and simplifying the elaborate Death/Revive/Ghost(?) rule out into abilities, and giving dead specimens their own optional respawn button.

Comments

Madrid:

17-12-2017 17:22:35 UTC

Looks good, provisional greentick

ATMunn: he/him

17-12-2017 22:15:27 UTC

imperial Not entirely sure what I think about the “respawn button.”

Kevan: he/him

17-12-2017 22:42:29 UTC

It can focus the mind to have one - if it would be overpowered for an active player to be able to reset their stats, then it’s also overpowered to have a new player (acting under the guidance of that active player) joining the game and doing all the same things.

Making it a daily action stops it from being plugged into any kind of perpetual motion machine.

Diabecko:

17-12-2017 22:56:13 UTC

for

Madrid:

17-12-2017 23:02:24 UTC

OK for

On the side, Perpetuum Mobile from Penguin Café Orchestra is mighty fine: https://www.youtube.com/watch?v=6E3znZoFnN8