Declaration of intent
So, just in case people try to anticipate the win condition and plan ahead of time at some point around the extremely common win condition of “having the most apples”, I intend to push for a win condition which is fractional, in the form of “lottery tickets”. Having more tickets means you have more of a chance to win at the end (your chance would be your_tickets/total_tickets). We already do mantle splits all the time so I don’t think this would be too jarring. I don’t think this changes the idea of the game much either because you’d still aim to have the most “wealth” - which would be the tickets.
My intent is that playing the game fairly straight is still viable - even if you’re in an alliance, because you’d want to maximize the sum of the group’s tickets instead of having 1 person be the pool target and the rest can dump their wealth into them and play kamikaze. Hopefully. Things can always get weirded up in nomic lol.
My intent is to just shake up gameplay, team play/cabals aren’t entirely bad, but I just aim for variety for the sake of variety.
Kevan: he/him
Oh, it’s you, I started reading this as being an intent from the Liaison
I don’t think I’d vote for a lottery victory condition. Some past dynasties have had a lot of tactical dynastic play come down to (without us intending it) a single winner-selection die roll for the final action, and that’s always felt cheap and something to avoid.
This is interesting for what it does to cabals, but looks like it would either end up as enforcing a cabal victory (if victory could only be triggered by unanimous consent of all apple-holders) or a lottery victory (if it could be triggered in other ways).