Dynastic musings
Hey everyone,
I don’t really want to hand off my second win in a short period of time, but at the same time, I’m kind of reluctant to take on the position of Auspex given that the next three weeks are going to be quite busy for me. At the same time, we just had a secrecy dynasty in which the Auspex was reasonably involved, and that means that the next one should be reasonably hands-off. Maybe not quite as hands-off as my last one, which basically ran without me doing anything, but not to the point where the Auspex is vital to gameplay.
I’m thinking as a mechanic maybe a list of players, where the goal is to be at the top of the list, and occupation of different spots on the list confers different powers, so part of the gameplay would be jockeying to spots that are better, but without compromising losing the ability to actually win. Another idea is a dynasty to screw with proposals/voting, since they’re the fundamental mechanic of Nomic and they haven’t been touched in a while.
Any thoughts on this?
Cpt_Koen:
Have you heard of Artus? http://boardgamegeek.com/boardgame/92643/artus
There is a round table, where all seats have a value that depends on their relative position to the King. Each player has a certain number of knights moving around the table (the King, and three princes who can be made king, can move too). Moving a knight or a prince scores the amount of points of the seat they land on; during their turn a player may either move a knight/prince, or score a mission card - everyone has the same mission cards, which usually are something like “score all of your knights that are currently on negative seats” or “score one of your knight from every zone”. The trick is to keep a balanced position around the table to score the missions with the most points (or with the least losses!).
As for screwing with voting, I have always thought that something where you can “buy shares” to make your vote more influent might be interesting. I wasn’t around during the Today’s Economy dynasty, so I don’t know if there was something similar going on.
I like the idea of messing with the core of the ruleset, but I’m a little worried Blognomic is a little too much oriented towards “fairplay” to make it work - I mean, if we really considered the core mechanics as part of the game, then we wouldn’t vote FOR on any declaration of victory except our own, right?