Saturday, April 03, 2010

Proposal: Energy and movement

Passes at 11-0. -Purplebeard

Adminned at 04 Apr 2010 05:46:40 UTC

If the Proposal titled “The mountain” failed, this Proposal does nothing.

Add a new rule, named Energy:

Each Colonist has an amount of Energy. New Colonists start with 50 Energy. As a weekly action, a Colonist may rest, and set his Energy to 100.

Add a subrule to this rule, named Movement:

A Colonist may at any time spend 4 Energy to move in one of the four orthogonal directions to an Empty location adjacent to their current location.

Add a subrule to “The Settlement”, named Locations:

Some locations have effects on Colonists in or adjacent to them. These shall be listed at the end of this rule.

* Bed: A Colonist in a Bed may set his Energy to 150 instead of 100 when resting.

Add ‘b Bed’ to the legend of the Settlement Map as an empty location.

You’ll notice that there are no beds on the map. You’ll have to make them yourselves. There’s a tree, I suggest you start chopping.

Comments

Kevan: City he/him

03-04-2010 15:43:08 UTC

for

SeerPenguin:

03-04-2010 16:24:31 UTC

for

Josh: he/they

03-04-2010 17:35:34 UTC

imperial

redtara: they/them

03-04-2010 18:54:51 UTC

for

Darknight: he/him

03-04-2010 20:59:04 UTC

for or, ya know, use a hammock and two trees lol

Keba:

03-04-2010 22:45:43 UTC

for

Hyronious:

03-04-2010 23:42:53 UTC

for

Tiberias:

04-04-2010 01:34:17 UTC

for (Not valid until I’m unidled)

Do we all have that set to 50, or will it start at zero because we’re not new colonists?

Put:

04-04-2010 01:53:48 UTC

for

Qwazukee:

04-04-2010 08:27:35 UTC

imperial

Keba:

04-04-2010 14:59:42 UTC

@Tiberias: Mabye this times out today and we can all rest (as a weekly action) and set our Energy to 100. ;)

Seriously: There is no real default value for Energy, so there won’t be a value, I assume it will be set to “-”...