Proposal: Eyes and Ears and Noses
Passes 5-0
Proposer, Amnistar, gets 25 DNA
Seebo, Axeling, BobTHJ, and Clucky all get 5 DNA and complexity.
Everyone else gets 5 DNA.
Adminned at 26 Apr 2007 10:01:00 UTC
Add the following to the list of Active Traits:
===Sensitive Ears===
*’‘'Cost’‘’: 40 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 1, Appendages 1 Must not have any other trait with the word “ears” in it’s name.
*’‘'Effect’‘’: When the Lifeform with this trait is the target of a Hunting Lifeform, E gains +1 to the roll made during the Chase phase.===Flashy Ears===
*’‘'Cost’‘’: 30 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 1, Unique Ability 2 Must not have any other trait with the word “ears” in it’s name.
*’‘'Effect’‘’: When performing the Reproduce action, gain an extra 7 DNA===Directional Ears===
*’‘'Cost’‘’: 45 DNA, 2 Complexity
*’‘'Requirements’‘’: Brain 2, Facial Features 2, Must not have any other trait with the word “ears” in it’s name, must have Stalking.
*’‘'Effect’‘’: When using the Stalking Ability the creature may increase or decrease the roll by 1 or 2. This alteration can wrap (e.g. if the Lifeform rolled X on a DICEX target selection roll, e may choose to target a Lifeform as if e had rolled a 1, 2, X, X-1, or X-2).===Simple Ears===
*’‘'Cost’‘’: 15 DNA
*’‘'Requirements’‘’: Facial Features 1, Must not have any other trait with the word “ears” in it’s name.
*’‘'Effect’‘’: For all purposes of the rule “Creature Complexity” treat the total Evolutionary Variables of creature with this trait as 2 points lower than it truly is.===Telescopic Eyes===
*’‘'Cost’‘’: 60 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 1, Brain 2, Must not have any other trait with the word “eyes” in it’s name.
*’‘'Effect’‘’: Whenever the Lifeform is performing a Feeding Action, add +1 to the first roll made during the Chase phase.===Multi-Faceted Eyes===
*’‘'Cost’‘’: 45 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 1, Must not have any other trait with the word “eyes” in it’s name.
*’‘'Effect’‘’: Whenever the Lifeform makes a successful Foraging attempt, increase the DNA earned by 3===Protruding Eyes===
*’‘'Cost’‘’: 50 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 1, Unique Ability 1, Must not have any other trait with the word “eyes” in it’s name.
*’‘'Effect’‘’: Whenever the Lifeform increases the Current Bid under the rules of “Event” increase the Current Bid .25 for every point the Lifeform increases the bid by, this may result in a decimal number.===Simple Eyes===
*’‘'Cost’‘’: 15 DNA
*’‘'Requirements’‘’: Facial Features 1, Must not have any other trait with the word “eyes” in it’s name.
*’‘'Effect’‘’: For all purposes of the rule “Creature Complexity” treat the total Evolutionary Variables of creature with this trait as 2 points lower than it truly is.===Trumpeting Nose===
*’‘'Cost’‘’: 50 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 1, Appendages 1 Must not have any other trait with the word “nose” in it’s name.
*’‘'Effect’‘’: Whenever the Lifeform performs the Community Service Action, that Lifeform gains 4 DNA, regardless of the target of the Community Service.===Scent Nose===
*’‘'Cost’‘’: 35 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 2, Must not have any other trait with the word “nose” in it’s name.
*’‘'Effect’‘’: Whenever the Lifeform is performing a Feeding Action, add +1 to the first roll made during the Chase phase.===Proboscus Nose===
*’‘'Cost’‘’: 40 DNA, 2 Complexity
*’‘'Requirements’‘’: Facial Features 1, Must not have any other trait with the word “nose” in it’s name
*’‘'Effect’‘’: Whenever the Lifeform makes a successful Foraging attempt, that lifeform gains 1 extra Nutrition===Simple Nose===
*’‘'Cost’‘’: 15 DNA
*’‘'Requirements’‘’: Facial Features 1, Must not have any other trait with the word “nose” in it’s name.
*’‘'Effect’‘’: For all purposes of the rule “Creature Complexity” treat the total Evolutionary Variables of creature with this trait as 2 points lower than it truly is.
Seebo: