Saturday, March 07, 2015

Proposal: Hearth Transplant

Timed out / quorumed 7 votes to 0. Enacted by Kevan.

Adminned at 10 Mar 2015 23:15:49 UTC

Rename “Workroom” to “Hearth”, and change its symbol to “H”.

Replace “Transportation (Laborer): Each Laborer with a Workroom in their Home loses their Workroom. Each Laborer without a Workroom in their Home gains a Workroom.” with:-

Quarry (Builder): Each Builder with a Hearth in their Home loses all of their Hearths, and each Builder without a Hearth in their Home gains a Hearth.

Update any Townsperson whose Workplace is Transportation to be Quarry, and replace Workrooms with Hearths in every Townsperson’s Home.

Add a Workplace to the end of the Workplace list:

Home (Homemaker): No effect. “Home” is not considered to be a Workplace by the effect of the Hall.

Repeal the rule “Workrooms”, and add a subrule to “Homes” called “Thing Effects”:-

Hearths are a fire risk. If a Townsperson has a Hearth, any Townsperson may remove an excess Thing from that Townsperson’s Home.

Replace “If the Weather Conditions are Snow, then if a Townsperson doesn’t have an Indoor Workplace, they are treated as if they have no Workplace.” with:-

If the Weather Conditions are Snow, a Townsperson with no Hearth may not change their Workplace to anything other than “Home”.

If a Townsperson has an Acumen and it is the highest (or tied highest) Acumen of all Townspeople with no Workplace, and if that Townsperson has no Hearth, and if the Weather Conditions are Snow, then any Townsperson may change that Townsperson’s Workplace to “Home”.

Workrooms currently freeze the game in Snow because Townspeople who lack them simply “have no Workplace”, so a Day of Observance can never be reached.

This adds a null Workplace (“Home”) which stuck Townspeople are forced to adopt, renames Workrooms into Hearths and simplifies them a little (excess Things are lost rather than given to the Astrologer - who may himself have excess Things to get rid of - and I can’t see a need to regulate owning multiple Workrooms when there’s no current way to gain more than one).

Comments

Josh: Observer he/they

07-03-2015 12:20:45 UTC

for

Ely:

07-03-2015 17:17:26 UTC

for

Darknight: he/him

07-03-2015 20:57:04 UTC

for

mideg:

07-03-2015 23:23:33 UTC

for This actually fixes a moderatly bad wording of the rule “Workrooms”. It currently says:

“If a Townsperson has an Indoor Workplace, any player may move excess Things to the Astrologer’s Home.”

Meaning that if just _a_ Townsperson has an Indoor Workplace, any placer may move excess Things _from anyone_ to the Astrologer’s Home, cutting down any ownership of things to two.

Brendan: he/him

07-03-2015 23:50:16 UTC

for

Purplebeard:

08-03-2015 08:49:22 UTC

for

mideg:

08-03-2015 16:46:01 UTC

for

Sylphrena:

09-03-2015 04:48:39 UTC

for