Saturday, July 04, 2015

Proposal: I swear, I misentered my last order

Illegal third proposal due to Proposal: Diplomacy, you say? having been incorrectly admined. Josh

Adminned at 04 Jul 2015 07:27:09 UTC

In rule 2.3 “Convoys”, replace

If the Position of a Convoy is an unoccupied Zone, the Driver of that Convoy may change its Position to the next Zone on its Route, by posting a comment to this effect.

If the Position of a Convoy is a Zone occupied by a Tribe, that Tribe may change the Convoy’s Position to the next Zone on its Route, by posting a comment to this effect.

with

If a Convoy is in a position, and its Driver’s Effective Strength in the next Zone on that Convoy’s Route exceeds the Effective Strength of the Tribe occupying that Zone (or if there is no such Tribe), then the Driver of that Convoy may Change its Position to that Zone by posting a comment to this effect on the post which initially described that Convoy.

To rule 2.3 “Convoys”, add a subrule called “Support” with the following text:

Each tribe has a Strength value, which defaults to 1. Tribes have an Effective Strength for each Zone, which defaults to their Strength.

Each Tribe has a Support value, tracked in the GNDT, which is “-” by default. As a daily action, a Tribe may change its Support value to be one of “-” or the name of a Tribe.

A Tribe’s Effective Strength for a given zone is increased by 1 for every other Tribe adjacent to that Zone which supports that same Tribe.

This took me ages (like half an hour) to word (what I hope is) correctly.

Essentially, it’s like in Diplomacy. If you try to move to a square or if you occupy that square, and another tribe is both adjacent to the square and Supports you, your strength is increased by 1. If there’s a defender, the attacker is obliged to beat the defender’s score. This applies to the location of convoys in the case of attacks, or of tribes in the case of defense.

If I screwed up the mechanics of the rule, I’ll S/K this proposal in favour of a fix.

Comments

redtara: they/them

04-07-2015 07:11:28 UTC

I think I fixed it.