Friday, October 09, 2015

Idle me

This dynasty has too many daily actions (already!) that need to be performed every day in order to be in the best position to win it (because they can be traded for other people’s dailies).

As such, attempting to win it would be really bad for my personal life (I can’t make time to daily every day), especially as the order in which the actions matters for agreement/trust purposes. Thus, please idle me.

Comments

ais523:

09-10-2015 14:18:46 UTC

It’s also worth noting that joining this dynasty past the start, or even staying here all dynasty if you haven’t been pumping dailies, is going to leave you with very little space to win via the intended mechanics. So this is effectively me counting myself out of the whole dynasty, unless I spot a scam, or the rules change significantly.

Kevan: he/him

09-10-2015 14:24:22 UTC

Idled, quorum remains 7.

Why not propose to change the daily actions to something else, though?

ais523:

09-10-2015 15:14:56 UTC

People apparently wanted them (they didn’t vote the proposal down despite me complaining about the implications); and I’d be behind just waiting for the proposal to pass (not that it would necessarily pass).

Also, I don’t really enjoy proposing gameplay mechanics without some sort of plan in mind for what the end result should look like (which pretty much requires me to be Emperor, or else a metadynasty, because otherwise there’s too much risk of a clash of plans). Especially because BlogNomic doesn’t have a culture of protosals, meaning there’s not much way to work out what sort of changes would be successful other than throwing them out there.

(I submitted a proposal to Agora recently, eleven months after the mechanic it implements was first suggested. There’s been a bunch of improvements to it over that time, although it obviously wasn’t under continuous active discussion. Even then, I suspect it’ll be many more months before it starts having a major effect on the game.)

In general, I don’t really enjoy the proposal-based parts of BlogNomic’s gameplay at all (which might be why people vote my proposals down on sight). Especially in the early stages, when the ruleset changes too quickly to have any sort of coherent plan. It’s mostly just people throwing out gameplay ideas to see which sticks. (Generally I look at dynasties later on, see if I can come up with a plan to win them, and unidle if it seems feasible. This normally relies on having no grindable stat, or at least one with a sensible default.)

ayesdeeef:

09-10-2015 15:50:38 UTC

ais couldn’t you have proposed a sensible default before Idling? Average rounded down.

Kevan: he/him

09-10-2015 15:57:29 UTC

I don’t think anyone wanted the actions to be daily specifically, they just wanted the game to start. It’s easy enough to swap that kind of thing out later - in the Kaiju dynasty we replaced daily actions with “colossal actions” that worked slightly differently, mid-game, and we could do the same here.

ais523:

09-10-2015 18:46:14 UTC

Wanting the game to start in a way that gives an unfair advantage to people who can be online constantly during the initial rush is not a good thing, though. (If it got amended from a daily to some other sort of action, anyone who’d already dailied before the change would gain an advantage.)

ayesdeeef:

09-10-2015 18:51:55 UTC

If I daily on Thursday and you don’t, and then the action becomes weekly, you can take the action for that week but I can’t.

Kevan: he/him

09-10-2015 22:34:06 UTC

I doubt it’d be particular difficult to get a quorum’s support on resetting a player variable which has only been noodled around arbitrarily in the opening days of a dynasty.