Thursday, August 25, 2022

Proposal: Imperfectly Debalanced

Times out 4-3 and is enacted -SingularByte

Adminned at 27 Aug 2022 13:30:22 UTC

Change the System Effect of the System “Lead Weight” to read:

Passive: If a bot with this system would be Shoved more than three spaces in one turn, it is instead only Shoved three spaces. This Bot cannot be Shoved by a Bot that started its turn adjacent to this Bot due to the lack of momentum.

Change the System Effect of the System “Ablative Plating” to read:

Passive: All Condition loss incurred by other Components on the Actor is reduced by 50% and is incurred to this System instead of any other Component that it might be incurred to. Regardless of Statuses or the effects of other Systems on this Bot, no damage incurred to this System as a result of this Effect may cause damage to be incurred to other Components on this Bot. This Bot is not particularly agile and always starts a Bout on the right if it is the only Bot in the Bout with this System equipped.

Change the System Effect of the System “Nox Tank” to read:

Passive: At the start of a Bout this System’s Condition drops to 0%. If no other Bot in the Bout has this System and this Bot does not have Ablative Plating equipped then this Bot always starts a Bout on the left.

Append a new System to the list under the rule “Systems”:

| Springloaded Treads || ₩3,000 || 250 || When this System is used, the Actor loads up its springs and the next move or bypass reaction it performs becomes a mighty leap: the Actor immediately moves to the square it would have had it carried out its movement reaction in full, ignoring all obstacles. If after this the Actor occupies the same square as another Bot, that Bot takes 2% Engine condition damage for every square the Actor moved on its turn, becomes Scrambled for two turns from the rattling impact, and the Actor bypasses forward to the first empty square.

 

My take on simple nerfs to plating and lead weight, and adding a new system to counter the mitt by leaping over it (also doubles as a weapon because I figured that would be interesting).

Comments

Habanero:

25-08-2022 12:25:34 UTC

Willing to adjust some numbers/things about this proposal in order to ensure more people are happy with the balance changes!

SingularByte: he/him

25-08-2022 12:34:34 UTC

Couple of comments:
For the nox tank, I’d probably clarify it with something like: “If more than one Bot in a Bout has this System or if this Bot also has Ablative Plating equipped then it has no further effect; otherwise this Bot always starts a Bout on the left.”

For the lead weight, I heavily suspect it will be shot down for that nerf - a light bot with a nox tank and mitt would be able to win in two turns with no real counter.

I like the ablative plate nerf. It feels minor, but I could see it playing a role.

For the treads, I’d probably weaken the damage and the status but make it a one-turn thing (i.e. you gain the ability to spring as a reaction, rather than needing a wind-up turn), but it can work as-is.

Habanero:

25-08-2022 12:55:53 UTC

Clarified the nox tank and buffed the lead weight slightly (preventing the two-turn knockout to give time for the treads to counter the mitt). As for the treads, the wind-up time is intentional as it makes the system difficult to use with standard scripts and encourages the ALM if you want to effectively use it offensively.

SingularByte: he/him

25-08-2022 12:58:08 UTC

Fair enough. I like these now, so I’ll be voting in favour.

Brendan: he/him

25-08-2022 13:47:42 UTC

Making lead weight weaker instead of giving it a drawback is too big a shift in favor if shove bots. Will be voting against.

Maldor: he/him

25-08-2022 16:24:24 UTC

for

Josh: Observer he/they

25-08-2022 16:40:57 UTC

Ah, I’m afraid Springloaded Treads doesn’t quite work - it says ‘If after this the Actor occupies the same square as another Bot’, but that’s something that literally cannot happen (“A Bot can only move into an empty space: if a move reaction would take the Bot into an occupied space, the Bot remains in its position instead and takes Scratch Damage”).

imperial

Habanero:

25-08-2022 18:12:57 UTC

True, yeah. I suppose I’ll propose a fix contingent on it passing, can’t edit this anymore…

Brendan: he/him

25-08-2022 21:18:49 UTC

against

Trapdoorspyder: he/him

25-08-2022 22:19:37 UTC

against

SingularByte: he/him

26-08-2022 04:45:11 UTC

for

Darknight: he/him

26-08-2022 11:49:26 UTC

against

Snisbo: she/they

26-08-2022 22:28:39 UTC

for