Proposal: Mood Swings
Reached quorum 8 votes to 0. Enacted by Kevan.
Adminned at 09 Mar 2017 09:39:52 UTC
Add to the rule “Moods”:
Actions can “fullfill” the creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of the creature’s moods, that mood decreases by one, and the organ may take up to 2 nutrients from the statolith, if the statolith has them. If the statolith does not have any nutrients when a the highest (or tied for highest) mood is fullfilled, its hunger mood increases by 5.
Add To the rule “Nutrients”:
An Organ may give some of their nutrients to the statolith at any time by changing the GNDT to reflect so. Any gift of nutrients to the statolith decreases the hunger mood by the number of nutrients given, as long as the hunger is above or equal to 0. If a gift of nutrients would cause hunger to become less than 0, it instead becomes 0
In the rule the rule “Anatomy”.
Add to the end of the paragraph starting with “-Ocellus”
scouting fullfills curiosity.
Add to the end of the paragraph starting with “-Limb”
moving fullfills restlessness.
Lets give a reward for doing what the creature wants, not what the organ wants!
Yes, getting nutrients for yourself doesn’t satisfy hunger. You have to satisfy the creature!
Oracular rufio:
Note: You could use this to gain more than 4 nutrients, scouting hasn’t been enacted yet, and I don’t think moving nutrients inside the creature should increase hunger, particularly when this is triggered by fulfilling other moods (so eating something might actually make the creature hungry). Hunger should be increased periodically when the Statolith/Organs are out of nutrients.