Tuesday, March 07, 2017

Proposal: Mood Swings

Reached quorum 8 votes to 0. Enacted by Kevan.

Adminned at 09 Mar 2017 09:39:52 UTC

Add to the rule “Moods”:

Actions can “fullfill” the creature’s moods. If an action fullfills a mood, and that mood is the highest or tied for the highest of the creature’s moods, that mood decreases by one, and the organ may take up to 2 nutrients from the statolith, if the statolith has them. If the statolith does not have any nutrients when a the highest (or tied for highest) mood is fullfilled, its hunger mood increases by 5.

Add To the rule “Nutrients”:

An Organ may give some of their nutrients to the statolith at any time by changing the GNDT to reflect so. Any gift of nutrients to the statolith decreases the hunger mood by the number of nutrients given, as long as the hunger is above or equal to 0. If a gift of nutrients would cause hunger to become less than 0, it instead becomes 0

In the rule the rule “Anatomy”.

Add to the end of the paragraph starting with “-Ocellus”

scouting fullfills curiosity.

Add to the end of the paragraph starting with “-Limb”

moving fullfills restlessness.

 

Lets give a reward for doing what the creature wants, not what the organ wants!

Yes, getting nutrients for yourself doesn’t satisfy hunger. You have to satisfy the creature!

Comments

Oracular rufio:

07-03-2017 20:58:53 UTC

Note: You could use this to gain more than 4 nutrients, scouting hasn’t been enacted yet, and I don’t think moving nutrients inside the creature should increase hunger, particularly when this is triggered by fulfilling other moods (so eating something might actually make the creature hungry).  Hunger should be increased periodically when the Statolith/Organs are out of nutrients.

derrick: he/him

07-03-2017 21:12:02 UTC

Note: Yes, you can use this to gain more than four—in which case you have to give some back to the statolith immediately after. This is intentional: its to allow a restless creature to keep moving, even when moving consumes nutrients. The cycle is capped at 4, and by the moods.

If scouting hasn’t been enacted yet, then its an action no one can preform. no harm done.

Hunger is triggered when the creature wants to do something and doesn’t have the nutrients to encourage organs to do it. You don’t stop getting hungry just because you have months of energy stored in fat cells. If the creature doesn’t have free and available energy, it gets hungry.

As for eating something making the creature hungry: I saw that coming, and you’ll notice that hunger is never “fullfilled” in this set of rules.

I hope that clears things up.

orkboi:

07-03-2017 21:31:04 UTC

Note: I do like that the Creature is composed of semi-autonomous organs, like a colony organism learning to differentiate

Sphinx:

07-03-2017 22:14:25 UTC

Note: An amorphous Organ could reduce hunger infinitely since there’s no limit to taking nutrients and giving them to the Statolith.

derrick: he/him

07-03-2017 22:16:55 UTC

Note: yes, a amorphous Organ could! I thought I’d capped hunger at 0, but I see now that I hadn’t. fixing…

Oracular rufio:

07-03-2017 22:29:52 UTC

Note: Ok, I think that satisfies me, I forgot the earlier rule said that about having more than 4 nutrients.  It seems a little weird that having eating something fulfill hunger would have the opposite effect, but I guess as long as nothing fulfills hunger we’re ok.

pokes:

08-03-2017 01:30:18 UTC

for

orkboi:

08-03-2017 02:14:38 UTC

for

Oracular rufio:

08-03-2017 03:28:32 UTC

for

Kevan: he/him

08-03-2017 09:37:11 UTC

for

“Occelus” is spelled wrong and that clause will have no effect, though. (Derrick is free to correct this before it enacts, per Rule 1.1: “Organs may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time”)

derrick: he/him

08-03-2017 13:22:02 UTC

Fixed and thank you. There are a lot of new big words in this dynasty.

card:

08-03-2017 18:13:24 UTC

imperial

Viv:

08-03-2017 21:26:56 UTC

for

Sphinx:

08-03-2017 21:31:26 UTC

for