Proposal: Nomich Jr, the second: not quite so new and improved
Fails, at length, 5-10.—Brendan
Adminned at 10 Nov 2010 09:51:45 UTC
Replace rule 2.3 (“Nomich”) by:
Nomich is a sport played by Students. Students who belong to the same Dormitory are always on the same team.
Nomich is played with an ordinary deck of 52 cards. At all times when not playing a game of Nomich, each Dormitory should be holding seven cards. The cards held by each Dormitory should be kept a secret to all other Dormitories and should be tracked by the Headmaster. If, any any time, a Dormitory is holding less than seven cards and is not playing a Nomich, the Headmaster should randomly assign them enough cards that they have a hand of seven, and should then send a private message to all members of that Dormitory telling them the composition of their new hand. The Headmaster must ensure that the same card is not being held by more than one Dormitory at any given time.
Any member of a Dormitory, whose condition must be “Alive”, may challenge another Dormitory to a match of Nomich by making a post to that effect. This Student is known as the “Challenger”. His dormitory is known as the “Challenging team”.
The challenge shall be immediately followed by a comment in the same thread, made by the Challenger, containing his play. A play is a sequence of cards, of any size or composition, from the Dormitory’s hand.
A Dormitory is obliged to accept the first such challenge levelled against it on a Saturday. This dormitory is known as the “Defending team”. One of the members of the Defending team, whose condition must be “Alive”, should post a play in the 24 hours after the challenge is posted, as a comment in the Challenge thread. This Student is known as the “Defender”. The first play posted by the Defending team in a challenge thread is the one that is scored for that match. If the Defending team does not post a play on a Challenge, they are assumed to have played a sequence containing no cards, and the Defender will be the Headmaster.
Once a legal play has been made by both Dormitories, all cards in those plays are removed from the hands of the Dormitories involved. The Headmaster will them refill both hands randomly, as described in the beginning of this rule.
Each Dormitory may play no more than one match of Nomich per day, and a Dormitory may not make a challenge if it is playing a match of Nomich or has already played a match of Nomich that day; nor can a challenge be levelled against a Dormitory that is playing or has played a match of Nomich that day.
The Dormitory whose play scores highest wins the match. It becomes the “Winning team”, and the other dormitory becomes the “Loosing team”. The student who posted the scoring play for the Winning Team is the Winner, and the Student who posted the scoring play for the Loosing team is the Looser. If both Dormitories in a match have the same score, the Headmaster shall randomly choose one of them as the winner of the match.
The score value of any play is adjudged according to the Nomich Ruleset. The Nomich Ruleset is secret and should be known in its entirety only to the Headmaster. The only public rules are listed as subrules to this one.
At the end of each Sunday, or as soon as possible thereafter, the Headmaster should indicate in the Challenge thread which Dormitory won and what each play scored.
A Dormitory who wins a game of Nomich may perform one of the two following actions:
-Add a new rule to the Nomich ruleset by PMing it to the Headmaster; or
-Change the Condition of one Student of the opposing Dormitory to Ghost or Zombie; or
-Remove a grudge that one teacher has against one Student; or
-Remove two grudges that two teachers have against the Winner.If the first action is undertaken, the Headmaster must appraise the new rule, and may reject it if it contradicts another rule or if it offers an unfair and destabilising advantage to any Dormitory at the expense of any other Dormitory. The Headmaster’s judgement on this matter is final. Any rule thus rejected is lost and the Dormitory who proposed it may not undertake another winners’ action.
Add a subrule to rule 2.3(“Nomich”):
The play with the largest cumulative face value scores 5 points. For the prupose of this rule, an Ace is considered have a face value of 1, a Jack to have a face value of 11, a Queen to have a face value of 12, and a King to have a face value of 13.
If more than half of the EVCs on this proposal contain the word “Cheeseâ€, add another subrule to rule 2.3(“Nomich”):
Any play that contains a Heart, a Spades, a Club and a Diamond card scores 6 points.
Basically, I defined “Challenging team”, “Challenger”, “Defending team”, “Defender”, “Winning team”, “Winner”, “Loosing team”, and “Looser”. I also explicitely declared that the Headmaster had to randomize the cards given to Dormitories, and the defining the Winner out of a Tie had to be random too.
I also added a few actions for the winners (including an example of how the definition of the Winner could be used) because turning someone to a Zombie or a Ghost is quite useless now.
Greytyphoon:
I know it’s redundant, but
I mostly wanted to say “Cheese”.