Friday, January 26, 2018

Proposal: Norwegian Blue

Timed out 4-0. Enacted by Kevan.

Adminned at 28 Jan 2018 22:49:12 UTC

Reword “Death” to:-

A Resident with a Health (before or after Bonuses) of zero is Knocked Out. A Knocked Out Resident may not take dynastic actions.

If a Resident is Knocked Out when the Government makes a Crate Post, then the post’s Crate may - instead of the contents it would usually be generated with - contain all items from all the slots of all Residents who are Knocked Out at the time of the Crate’s creation (those items being removed from the slots they are in). Such an alternate post is known as a Drop Post, and the Residents who were Knocked Out at the time of its creation are its Droppers.

Rename the rule to “Knocking Out”.

In “Stats”, replace “A Resident with an Alertness of zero (before or after applying Bonuses) is Sleeping. If no non-Empty Crate exists, a Resident who is Sleeping may increase their Alertness by 1.” with:-

A Resident with an Alertness or Health of zero (before or after applying Bonuses) is Sleeping. If no non-Empty Crate exists, a Resident who is Sleeping but not Knocked Out may Wake Up by setting their Alertness to 1.

In “Crates”, replace “The Government may, and should, also then halve the Hangover of all Residents, rounding toward zero.”:-

The Government may, and should, also then halve the Hangover of all Residents, rounding toward zero, and then (if the post just made was not a Drop Post) increase the Health of every Knocked Out Resident who was a Dropper of the most recent Drop Post by 6, increase their Hangover by 10 and set their Alertness to 1.

In “Social”, replace “The Resident you are Trusting towards may use a Craction to transfer Supplies from you to themselves.” with:-

If you are not Knocked Out, then the Resident you are Trusting towards may use a Craction to transfer Supplies from you to themselves.

Sanding down some rough edges on the Death rule by making it more explicitly a type of Crate, and toning down the impressively understated action of “declaring themselves alive” by making this about unconscious people dropping their stuff. We should also say that these zero-Health types count as “Sleeping” so that a 9-Alertness-Zero-Health Resident doesn’t hold up the crate queue, and it’d make sense to limit their actions generally instead of trying to list things they can’t do.

Also changing the rising bonus from “default stats” to 6 Health, 1 Alertness and +10 Hangover, to make unconsciousness more of a threat. (In the current ruleset, there is no downside for Residents who aren’t carrying anything - such a player at 7 Health should jump at the chance to be killed and instantly respawn with 8.)

Comments

samzeman:

26-01-2018 18:58:05 UTC

Unconscious and sleeping semantically are the same, sort of, but that’s fine as long as we’re clear about terminology. Maybe Knocked Out or something could be better.

Kevan: he/him

26-01-2018 19:05:56 UTC

Good call, they’re pretty close and it’s always worth avoiding ambiguity.

Madrid:

26-01-2018 19:22:57 UTC

Is “is considered to have” equal to actually having? Or is it like just a veil of a sort they have until they’re not knocked out?

Please clarify to the stances being “set” or add a note that the former Stances return or something.

Kevan: he/him

26-01-2018 19:30:53 UTC

I’d assume the regular reading of this phrasing is the “veil” one - a variable has one value written down but is actually considered to have a different, second value according to a particular rule. When a third rule checks the value, it sees the second one instead of the written one. And when the rule about consideration stops being true, the original value is revealed underneath.

Madrid:

26-01-2018 19:34:36 UTC

Ok, cool. That sounds good. Just, please add a small note that it’s so.

card:

26-01-2018 19:40:56 UTC

Suppose the items of Knocked Out people exceed the total number of Residents and nobody is Sleeping, wouldn’t that mean the crate sits there until new Residents join? I don’t see any clause that lets people take more than one or that discards the crate when everyone has taken an item.

Kevan: he/him

26-01-2018 20:17:23 UTC

[card] Hmm, actually that could use a general fix - it can already happen with any Crate, if someone idles out halfway through it.

Kevan: he/him

26-01-2018 21:28:49 UTC

[Cuddlebeam] Actually, it looks like it’s really only Trusting that’s a problem (and Violent hits problems if being Knocked Out is taken as a change of Stance), so I’ll just put an exception on Trusting instead.

PineTreeQ:

26-01-2018 22:15:20 UTC

Seems like good fixes to my poor wording, waiting for a bit more discussion but looks like a likely greentick.

samzeman:

27-01-2018 12:39:35 UTC

for
yknow sure this all seems good

Madrid:

27-01-2018 16:33:36 UTC

Seems good to me for

card:

27-01-2018 16:57:04 UTC

for