Proposal: Norwegian Blue
Timed out 4-0. Enacted by Kevan.
Adminned at 28 Jan 2018 22:49:12 UTC
Reword “Death” to:-
A Resident with a Health (before or after Bonuses) of zero is Knocked Out. A Knocked Out Resident may not take dynastic actions.
If a Resident is Knocked Out when the Government makes a Crate Post, then the post’s Crate may - instead of the contents it would usually be generated with - contain all items from all the slots of all Residents who are Knocked Out at the time of the Crate’s creation (those items being removed from the slots they are in). Such an alternate post is known as a Drop Post, and the Residents who were Knocked Out at the time of its creation are its Droppers.
Rename the rule to “Knocking Out”.
In “Stats”, replace “A Resident with an Alertness of zero (before or after applying Bonuses) is Sleeping. If no non-Empty Crate exists, a Resident who is Sleeping may increase their Alertness by 1.” with:-
A Resident with an Alertness or Health of zero (before or after applying Bonuses) is Sleeping. If no non-Empty Crate exists, a Resident who is Sleeping but not Knocked Out may Wake Up by setting their Alertness to 1.
In “Crates”, replace “The Government may, and should, also then halve the Hangover of all Residents, rounding toward zero.”:-
The Government may, and should, also then halve the Hangover of all Residents, rounding toward zero, and then (if the post just made was not a Drop Post) increase the Health of every Knocked Out Resident who was a Dropper of the most recent Drop Post by 6, increase their Hangover by 10 and set their Alertness to 1.
In “Social”, replace “The Resident you are Trusting towards may use a Craction to transfer Supplies from you to themselves.” with:-
If you are not Knocked Out, then the Resident you are Trusting towards may use a Craction to transfer Supplies from you to themselves.
Sanding down some rough edges on the Death rule by making it more explicitly a type of Crate, and toning down the impressively understated action of “declaring themselves alive” by making this about unconscious people dropping their stuff. We should also say that these zero-Health types count as “Sleeping” so that a 9-Alertness-Zero-Health Resident doesn’t hold up the crate queue, and it’d make sense to limit their actions generally instead of trying to list things they can’t do.
Also changing the rising bonus from “default stats” to 6 Health, 1 Alertness and +10 Hangover, to make unconsciousness more of a threat. (In the current ruleset, there is no downside for Residents who aren’t carrying anything - such a player at 7 Health should jump at the chance to be killed and instantly respawn with 8.)
samzeman:
Unconscious and sleeping semantically are the same, sort of, but that’s fine as long as we’re clear about terminology. Maybe Knocked Out or something could be better.