Sunday, April 12, 2009

Proposal: Paper planes

S/Ked. Josh

Adminned at 13 Apr 2009 01:49:22 UTC

To rule 2.2.2, Climax Acts, add the following.

In a Climax Act, each Scripter may post a number of scenes equal to their Popularity, rounded up to the nearest whole number; a Scripter with a negative Popularity or a Popularity of 0 may post 1 scene. The script section of each scene may be no longer than a number of words equal to the Royalties of the posting Scripter, to a minimum of 15.

Add the following to rule 2.5, Best in Show Votes:

The Scripter of whichever scene is voted Best Scene in a Climax Act may declare victory.



12-04-2009 09:07:54 UTC

So, there is no penalty for having a negative Popularity and only a slight penalty for having (very few) Royalties? And you want to give yourself 5 times as many chances at it as everyone besides Gnauga?

If this proposal came after Act 10, I would probably support it, but not now.


12-04-2009 09:13:03 UTC

against I’d rather not. Yes, I do want the victory condition to be indirectly numerical, but also creative. No, I don’t want you posting 5+ Scenes, and only two people posting more than one. The royalties based word limit is something I mentioned before, and I’m okay with, but 20-40 words aren’t really enough for anyone… I’d prefer an element of multiplying.

Maybe if it was someone other than you posting this proposal. I probably shouldn’t have let you increase your Popularity with a previous proposal anyway, because that was somewhat cheap.

I decided early in this Dynasty to only use my veto to unlock the proposal queue. So this can still pass if people want it to.


12-04-2009 09:16:48 UTC



Kevan: he/him

12-04-2009 10:24:34 UTC

against First bit seems fine, but it’d be a shame for this dynasty to come down to a simple, political vote for the winner.

Josh: he/him

12-04-2009 13:11:03 UTC

Dev: Nah, I’ll s/k it. I thought that restricting myself to 20 words would be enough to ensure that this proposal wasn’t total self-interest, but evidently it wasn’t.

Your point about wanting a more creative ending is fairly taken, though; that was the thinking behind this, as I didn’t want something that was purely reliant on who had the best stats. I’m sure there’s a more elegant way of doing that, though.