Saturday, April 26, 2025

Proposal: Perfectly Balanced

Add the following to “Routes”

Each Agent can also has a Bid which is privately tracked by the Concierge and is a integer between 1 and 10 inclusive and defaults to 1. An Agent may change their Bid as a virtual action.

Add a subrule to “Guards and Burglars” called “The Sideline”

An Agent may be Sidelined but defaults to not being Sidelined. For the purposes of The Break-In, if an Agent is Sidelined they are not considered to be a Guard or a Burglar unless explicitly stated otherwise

Add the following steps to the start of to the Break In

* If there are more Guards than Burglars, randomly select a Guard which has the lowest Bid among all Guards and make them Sidelined. Repeat this process until the number of Guards equals the number of Burglars
* If there are more Burglars than Guards, randomly select a Burglar which has the lowest Bid among all Burglars and make them Sidelined. Repeat this process until the number of Burglars equals the number of Guards

In “The Break In” after the step “For each Burglar that encountered no Guards, set their Infamy to 12 minus the number of spots in their Route that are Grounds, minus 2 (to a minimum of 0) if they encountered a Camera Trap, plus 4 for every artifact they are holding.” add the following steps

* For each Sidelined Guard, set their Fame to be the average Fame of all Guard, rounded down.
* For each Sidelined Burglar, set their Infamy to be the average Infamy of all Burglars, rounded down.

In “The Break In” replace “If any Burglar who Encountered no Guards during this atomic action is holding at least one Artifact, increase the Successes of all Burglars by one; otherwise, increase the Successes of all Guards by 1.” with

* If any Burglar who Encountered no Guards during this atomic action is holding at least one Artifact, increase the Successes of all Burglars by one, including Sidelined Burglars; otherwise, increase the Successes of all Guards by 1, including Sidelined Guards.

In “The Break In” replace “The Agents disperse: set every Agent to be a Civilian, all Locations to blank, all Routes to blank.” with

* The Agents disperse: set every Agent to be a Civilian, all Locations to blank, all Routes to blank, all Bids to 1 and make every Agent no longer Sidelined

The idea is that if the teams are unbalanced, we randomly pick people so they don’t count for the round anymore. They can still score a success, but they can’t catch people or properly steal stuff.

The bid system allows a group working together to know whose route is going to go last. But of course its all secret so you could betray people and bid higher.

This opens the door to simply end a round early, cutting off people who haven’t submitted a route, and stuff remaining balanced. Also helps handle people going idle

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