Thursday, January 28, 2010

Proposal: Performing Seals

Timed out 11 votes to 6. Enacted by Kevan.

Adminned at 30 Jan 2010 11:41:19 UTC

In Rule 2.6 (Lights), add after “on a 4, that Guest heard the noise.”:-

Detectives always hear any noise that occurs in the room they occupy.

To Rule 2.10.1 (Seals), add:-

If a Detective becomes Dead or Wounded as a result of a Dark Action taken by a Murderer, that Murderer shall be privately told that their victim was a Detective, and may seal letters with a Detective Seal for the remainder of the game.

Giving the Detectives an ability, and a possible vulnerability.

Comments

Klisz:

28-01-2010 16:06:08 UTC

for

tecslicer:

28-01-2010 16:35:13 UTC

This is fine and all but the game is still a big version of Mafia; in that the bad guys can do something the good guys can do something, but the common citizen is only allowed to accuse someone of being a bad guy, DIE, and shuffle around. Yes we have some role specific abilities, but if we are ever to get a VC it will most likely be very reliant on the whims of the Murders and the detectives. They could kill or incarcerate all of us (Yes only 4 arrested) but we remain almost entirely at their mercy, and if the VC has to do with the relation numbers, we have no chance of changing that. yet.

I am against this proposal against if only because they have enough power. The specials don’t need any more abilities, the normals do.

redtara: they/them

28-01-2010 16:53:20 UTC

against Per the second change.
And also per tecslicer.

Anonyman:

28-01-2010 17:01:03 UTC

against per tecslicer.

Keba:

28-01-2010 17:05:05 UTC

against against advantages for murderers/detectives

Kevan: he/him

28-01-2010 17:14:48 UTC

This is probably weakening them as much as giving them advantages, but if you’re seeing it as them-and-us rather than them-helping-us, that’s fair enough.

digibomber:

28-01-2010 17:35:08 UTC

for

TrumanCapote:

28-01-2010 18:25:14 UTC

for

Darknight: he/him

28-01-2010 18:29:29 UTC

imperial

Uvthenfuv:

28-01-2010 19:24:41 UTC

against per tecslicer

spikebrennan:

28-01-2010 19:45:51 UTC

for

Ornithopter:

28-01-2010 21:11:56 UTC

for
Only one person can win at the end of the dynasty, so BlogNomic’s always a battle royale on some level, even when there are teams. Agreed with Tecslicer that the commons need something to do.

Greytyphoon:

29-01-2010 02:17:55 UTC

against

Thrawn:

29-01-2010 03:26:07 UTC

for

ais523:

29-01-2010 12:23:07 UTC

against per tecslicer

Anonyman:

29-01-2010 16:23:25 UTC

Actually, rereading this, it seems like a fair and balanced change. I’d also like to see more abilities for normal players, but CoV to for.

Oze:

29-01-2010 17:19:51 UTC

for

NonnoNaz:

30-01-2010 17:38:33 UTC

Since i’m the new one here, I put my vote and my trust in the hands of the Executor. So,  imperial