Sunday, July 04, 2021

Proposal: Press-Fanging

Enacted popular, 8-0. Josh

Adminned at 06 Jul 2021 09:05:34 UTC

In the rule “Crypt Denizens”, replace “Summon Denizen is a Power Action.” with “Summoning a Denizen is a Power Action.”, replace “To perform Summon Denizen” with “To Summon a Denizen”, and replace “Move Denizens” with “Moving Denizens”.
In the same rule, add the following before the paragraph beginning with “If a Crypt Denizen’s Location”:

Coercing a Denizen is a Power Action with a cost of 2 plus the Cunning of the chosen Crypt Denizen. The Vampire Lord carrying it out may select a Crypt Denizen and set its Sycophancy to their own name if it is currently “None” or set it to “None” if it is another Vampire Lord’s name.

Add the following bullet to the list in the sub-rule “Denizen Characteristics”, maintaining alphabetical order:

* Loyal: When a loyal Denizen is Coerced, instead of having its Sycophancy changed, it loses the trait Loyal. (+1)

as we’ve seen, high-brutality denizens in glyph rooms are incredibly powerful! let’s give cunning some importance & create a way for rival vampire lords to disrupt combos like that :0
(also, a bonus wording fix)


Brendan: he/him

04-07-2021 15:11:49 UTC


Josh: he/they

04-07-2021 15:15:56 UTC


Janet: she/her

04-07-2021 15:19:46 UTC


Kevan: City he/him

04-07-2021 15:24:28 UTC



04-07-2021 16:12:22 UTC

for with some reservations: this is going to slow the game down hugely, because there are going to be fights over high-Brutality denizens (where multiple people repeatedly spend 2 Puissance in an attempt to coerce the Denizen), and the optimal time to do that is to delay until after other people have spent their Puissance, so we can expect the power action timer to be bumped every 12 hours or so until everyone runs out (and this also means that to play optimally, you’ll need to be online every 12 hours).

Raven1207: he/they

04-07-2021 19:15:26 UTC


Lulu: she/her

04-07-2021 22:01:15 UTC


Clucky: he/him

05-07-2021 01:42:48 UTC