Friday, February 12, 2010

Protosal: Secrets and lies

Each Guest has a Secret that is known to one other Guest (randomly chosen) and also knows the Secret of one other person (also randomly chosen). As a daily action, a Guest may choose to Reveal a Secret that they are privy to. The random choices are to be set up so that every guest gets knowledge of exactly one other Guest’s secret.

The idea is that everyone is carrying around a dark Secret that, if revealed, has a game effect. I’m not sure what that game effect should be, but I was thinking something along the line of shoving them down the line of succession or else removing them entirely. Also, there should be the possibility of Lies, essentially the chance that the Secret is untrue, which would backfire on the Guest who chooses to Reveal it, subjecting them to the penalty that would have fallen on the Guest who was exposed. There could be additional mechanics involved in hiding one’s Secret or trying to uncover more Secrets. Basically I’m trying to make it so that non-murderers have a chance to claw their way to the top of the inheritance heap and also to allow for alliances where people agree not to expose people in exchange for some sort of consideration. Also, there could be something about only being able to Reveal the Secret of someone who is higher on the inheritance list. Thoughts?


redtara: they/them

12-02-2010 20:57:15 UTC

for  for  for  for


12-02-2010 21:46:30 UTC

Hmm… for


12-02-2010 23:51:53 UTC

This isn’t a proposal.


13-02-2010 01:21:47 UTC

Put, yes… that’s the idea. See who likes the idea and solicit comments before submitting a real proposal. :)

redtara: they/them

13-02-2010 03:05:02 UTC

The proposal would have to be very carefully worded though.


13-02-2010 05:28:39 UTC

against  It seems like an interesting mechanic, but it doesn’t seem to fit very well into the theme. Maybe in another dynasty.


13-02-2010 07:04:55 UTC



14-02-2010 19:18:49 UTC

Hard to have a useful opinion on something this vague. I like the idea in general, but I think the best way to penalize having your secret revealed would be a new statistic of some kind, since it doesn’t fit well with any of the current ones, and the dynasty’s sufficiently developed at this point that I’m disinclined to support large game-changing additions to the ruleset. Of course, if it’s an interesting enough large game-changing addition, I’ll still vote for it.