Proposal: Published Research
Fewer than a quorum not voting AGAINST. Failed 1 vote to 3 by Kevan.
Adminned at 19 Nov 2024 08:54:51 UTC
Add a new rule named “Success” with the following text:
Every Genetic Engineer has Success Points which is the number of Mutations submitted by that Genetic Engineer since the beginning of this dynasty that have resulted in a change in the Genome, except for the Genetic Engineer named Josh whose value of Success Points is fixed at 3. Success Points are publicly tracked by the Head Researcher, who should keep the gamestate updated with the current values for each Genetic Engineer at their earliest convenience. There is a publicly-tracked Updated, which defaults to empty and must be set to the string “Yes” when the Head Researcher has updated the gamestate with the most current values of Success Points for all Genetic Engineers.
If Updated contains “Yes”, any Genetic Engineer or the Head Researcher may perform a Breakthrough, if it has not yet been performed in this dynasty, by randomly selecting a Success Point from the Success Points held by all Genetic Engineers. The Genetic Engineer who holds the selected Success Point achieves victory.
It’s not as fast as Kevan’s proposal, but this proposal offers a more “fair” chop by giving those who’ve had more successful Mutations a larger share of the chop. Because Josh joined late and missed out on some mutation opportunities, he gets some compensation in this chop. There have been 5 syntheses, so it seems reasonable that had Josh participated at the beginning, he would have had successful Mutations a little more than half the time.
JonathanDark: he/him
I’m also open to a re-proposal from Kevan if he includes the spent Research Points as part of the chop.