Friday, April 16, 2010

Proposal: Ready, aim…

Timed out 6-0. -Ornithopter

Adminned at 18 Apr 2010 14:58:10 UTC

Add to the list of Constructions:

* Catapult. A Colonist may spend 10 Energy and remove 4 Wood, 1 Rock and 2 Iron from the Stockpile to place a Catapult on a square of Dirt adjacent to his location.

Add to the list of Tasks:

* Fire Catapult. A Colonist who has not Pulled Down any Constructions in the last 48 hours, has 10 or more Energy and is adjacent a Catapult may spend all of his Energy and remove 10 Rock, 1 Anvil or 1 Grand Piano from the Stockpile to perform this action. He must then choose a target Location that is between 4 and 8 squares away from the Catapult in one of the four orthogonal directions. This action may only be performed if both the Catapult and the target are Outside. He must then roll a DICEX for each Colonist in the targeted Location, where X is 3 if Rock was used for this action, 2 if an Anvil was used and 1 for a Grand Piano. On a 1, that Colonist dies.

Add ‘y Catapult’ to the legend of the Settlement Map as an Empty Location.

Anyone who is Indoors should be relatively safe from catapult fire. You might want to start thinking about building a house around 13a if this passes.



16-04-2010 18:49:13 UTC


Kevan: City he/him

16-04-2010 19:53:05 UTC



16-04-2010 21:00:59 UTC


Darknight: he/him

17-04-2010 23:40:00 UTC



18-04-2010 16:51:28 UTC

Seems like a good point to mention my plan for a room around 13a again.

+ . +

The bed is 13a. (14a is included in the room because a single location isn’t “a group of connected Free Locations”, and so can’t become a room.)

This will trap Put, but he can either move before the wall at 12Z is built or fill in the channel at 13Z.