Thursday, April 10, 2025

Proposal: Room Service

Withdrawn. Failed by Kevan.

Adminned at 11 Apr 2025 13:15:50 UTC

In “Guards and Burglars”, replace “If there are any Civilians, then the Concierge should select one in a secretly random manner and either:” with:-

If there are at least two Civilians, then the Concierge should select one in a secretly random manner, blank their Route if they have one, then either:

Then add a paragraph after the bulleted list:-

If there is only one Civilian and the numbers of Guards and of Burglars are different, then the Concierge should blank that Civilian’s Route if they have one, and make them a Guard (if there are more Burglars than Guards) or a Burglar (if there are more Guards than Burglars).

In “The Break-In”, replace “If every Agent has a non-blank Route and there are no Civilians” with:-

If every Agent has a non-blank Route and there are fewer than two Civilians

In “Routes”, remove “Civilians cannot perform this action.” and add to the end of the paragraph:-

Civilians can perform this action only if “Grounds” does not appear in the Route, and if all the Spots in the Route are different.

Maybe the last player to be picked should just be a Civilian, when we have an odd number of players, to give us equal sized teams. They’re someone who happens to be wandering around the hotel as a guest or an employee.

They can block a Burglar from taking an Artifact, but that might be it for their interactions? I’ll add a requirement for them to keep moving, we could give them an actual scoring goal later.

Comments

Trapdoorspyder: he/him

10-04-2025 16:55:22 UTC

This is definitely a weird one in that it could either be quite good for the one player who doesn’t get assigned, or quite bad. I’m split over whether that’s preferable to just having one team be slightly larger than the other

qenya: she/they

10-04-2025 19:35:56 UTC

While we’re still in the edit window, I think I’d suggest tweaking it so that a Civilian receiving a team always joins the smaller team, if there is one, even if there are multiple Civilians. This allows for the case where the teams are uneven not because there are an odd number of assigned players, but because someone idled.

Darknight: he/him

10-04-2025 19:46:02 UTC

I’m with @qenya on this and not because it just happened to guards as this was made.

Kevan: Concierge he/him

10-04-2025 19:56:31 UTC

Good point, edit made.

Raven1207: he/they

10-04-2025 20:12:25 UTC

I sorta see it as helping so that way we aren’t having it where one side has more voting power because they have more people.

Clucky: he/him

10-04-2025 20:53:03 UTC

idling means we will still possibly will have unbalanced teams. I don’t think its that big of a problem

ais523:

10-04-2025 21:10:19 UTC

against I think it’s probably fine for the teams to be slightly unbalanced – adding a whole set of extra mechanics for the odd player out is likely to be significantly more unbalanced.

Trapdoorspyder: he/him

10-04-2025 21:34:50 UTC

against I personally don’t think that this is worth adding an additional ‘team’ so to speak of the odd man out

qenya: she/they

10-04-2025 22:18:05 UTC

for

Clucky: he/him

10-04-2025 22:35:11 UTC

against

Darknight: he/him

10-04-2025 22:52:50 UTC

for

DoomedIdeas: he/him

11-04-2025 03:01:33 UTC

against

Kevan: Concierge he/him

11-04-2025 08:11:00 UTC

against Withdrawn as I missed that “Let’s go over the plan” was amending a sentence I’m also amending here.