Proposal: Slug it Out
Timed out, 4-1 with 1 DEF and Jury voting FOR. Enacted by JonathanDark.
Adminned at 25 Nov 2024 20:00:46 UTC
Remove “nonnegative” from “Position”
Add a dynastic rule called “Slugs”
Slugs are considered to be Snails for the purposes of all Dynastic Rules. The term “Active Player” may be used to refer to “The Jury and Snails which are not Slugs”. When a dynastic rule allows a snail to perform an action, Slugs may only perform that action when the ruleset allows an Active Player perform that action on their behalf.
Each Slug has a Name, and a set of rules for how that Slug can move, and optionally some extra effects
The following Slugs exist
* Name: Slug of Death
* Movement Rules: If it has been at least 24 hours since the Slug of Death last moved in a ongoing race, and at least 24 hours since the race began, any Active Player make a comment in that race saying “The Slug of Death Crawls” and cause the Slug of Death to perform the Crawl move for that race.
* Extra Effects: The Slug of Death starts each race at a position of -10. Other Snails may not move if the Slug of Death’s position is greater than theirs* Name: Slingshot Sam
* Movement Rules: Slingshot Sam cannot move by normal means
* Extra Effects: The Slingshot Sam starts each race at a position of DICE100. If a Snail (other than Slingshot Sam)‘s position ever exactly matches Slingshot Sam’s position, a DICE2 is rolled. On a 1, that Snail’s position is reduced by 5. On a 2, that snail’s position is increased by 5
Raven1207: he/they
I find this interesting.
I’m just imagining this getting creative.
Might piggy back off this with some ideas if this passes.