Sunday, January 21, 2018

Proposal: Snooze You Lose

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 22 Jan 2018 15:10:19 UTC

If “The Line Starts Here” enacted, this proposal has no further effect.

To the first paragraph of “Stats”, add:-

A Resident with an Alertness of zero is Sleeping. If no non-Empty Crate exists, a Resident who is Sleeping may increase their Alertness by 1.

Before the final paragraph of “Crates”, add:-

If a Recipient has been able to take an item from a particular Crate for the past 36 hours, but has not done so, then any Resident may set that Resident’s Alertness to zero.

To the final paragraph, add:-

If a Crate contains a number of Supplies equal to or less than the number of Sleeping Residents who have not yet taken an item from it, then any Resident may post a comment to the Crate post announcing that the Crate is being discarded: upon doing so, any Supplies still inside the Crate cease to exist.

Add 1 to every Resident’s Alertness.

Trying a spin on Card’s penalty system that’s wired directly into Alertness.

Comments

derrick: he/him

21-01-2018 13:08:01 UTC

I strongly prefer 36 hours to 24

Kevan: he/him

21-01-2018 13:14:16 UTC

Fair call, upped to 36.

card:

21-01-2018 17:59:37 UTC

I spot one minor problem with the last part: the default value for alertness is 0, so if some new people join they may in some cases cause the condition for discarding crates to be fulfilled.
for

Kevan: he/him

21-01-2018 19:48:13 UTC

Good point, may as well default to 1.

PineTreeQ:

21-01-2018 20:00:11 UTC

for

Axemabaro:

21-01-2018 21:25:25 UTC

for

Madrid:

22-01-2018 07:41:06 UTC

you sleep you weep

imperial

I much prefer having a some set amount of them handed out at the end rather than having them trickle in but oh well.

Madrid:

22-01-2018 07:43:59 UTC

(as for a solution to the coming-lateness thing)

Kevan: he/him

22-01-2018 14:33:34 UTC

Forcing sleeping players to take leftover things at random isn’t always the generous thing to do - they might not have wanted the Alertness drop from Food, to have to drop something to make room for a second Hard Hat, etc.