Proposal: Soothing a Harrowed soul
popular 4-0 enacted by card
Adminned at 27 Nov 2019 20:39:37 UTC
In the rule “The Adventurers”, repeal the sentence “If an Adventurer with non-zero Havoc (known as the “Harrowed”) is not the Monster, any Adventurer may add the Harrowed’s Havoc to the Harrowed’s Merit, then set the Harrowed’s Havoc to zero.”
In the sub-rule “The Monster”, amend “If there is no Monster and there is at least one Adventurer who hasn’t been the Monster in this dynasty” as follows:
If there is no Monster, no Adventurer is Harrowed and there is at least one Adventurer who hasn’t been the Monster in this dynasty
In the same sub-rule, amend the final paragraph as follows:
Once an Adventurer ceases to be the Monster, and until they have been Soothed, they are considered to be Harrowed. If an Adventurer is Harrowed, any Adventurer or the Priest can Soothe them by taking the following Atomic Action:
– Increase the Merit of every Adventurer other than the Harrowed by 1000 - X, where X is the Harrowed’s Havoc.
– Add the Harrowed’s Havoc to the Harrowed’s Merit, then set the Harrowed’s Havoc to zero.
– Set every Adventurer’s HP to its default value for that Adventurer.
In the rule “Aftermath”, amend “and once every Adventurer has no more than 0 havoc” as follows:
and so long as no Adventurer is Harrowed
I still think this is a good idea, organisationally and thematically, so I’m bringing it back with an AA.
TyGuy6:
Seems fine to me!