Sunday, November 24, 2024

Proposal: Speed Limit

Timed out 3 votes to 2. Enacted by Kevan.

Adminned at 26 Nov 2024 16:33:29 UTC

If the proposal “Beanpole Position” was enacted, this proposal has no effect.

To the end of the first paragraph in the rule “Moving”, add

A Snail may not Move if the number of Moves they have made in the Ongoing Race is at least three greater than every other Snail’s.

Just wanted to propose another possibility to restrict moving too many times in a row

Comments

Clucky: he/him

24-11-2024 16:54:32 UTC

So if you’re the last to move, you only get three moves?

I still don’t see why someone doing all their moves at once is inherently a bad thing.

Desertfrog: Jury

24-11-2024 17:12:38 UTC

edited to hopefully fix that last mover problem

Clucky: he/him

24-11-2024 17:19:17 UTC

This seems reasonable. We do gotta make sure with any sort of interactive stuff you both aren’t too incentivized to move first (which rewards the hyper online players who can respond as soon as a race goes up) or to move last (which will drag the dynasty on a bit) but I think we can make it work!

Kevan: he/him

24-11-2024 17:39:06 UTC

Is “at least three greater than any other Snail’s” intended to be read as “any single Snail” or “every Snail”, here?

eg. If the move counts are 3/2/1/0/0/0, can Snail #1 move?

Desertfrog: Jury

24-11-2024 18:30:05 UTC

“every Snail” was the intention, edited

But I don’t know which one would be better

Kevan: he/him

24-11-2024 19:07:02 UTC

“Every Snail” means that any two Snails can agree (in advance, or ad hoc) to speed to the finish line together, which might undermine any on-track interactive gameplay we try to build.

“Any Snail” would mean we were roughly turn-based, albeit with timing issues where the quicker players would get to react to stuff first.

Clucky: he/him

24-11-2024 19:13:55 UTC

if two snails want to agree to speed to the finish line why not let them?

needing to wait for every other snail to go will likely slow things down a lot and give us the same sort of turn based gameplay we’ve already seen a lot of other times

Kevan: he/him

24-11-2024 19:29:36 UTC

If we’d be happy to let two Snails finish the race that quickly, we may as well just keep the status quo where one Snail can do that, and focus on making the “roll all your dice in one go” game interesting.

JonathanDark: he/him

24-11-2024 19:42:27 UTC

I agree with Kevan here. I had proposed a slow down earlier, but Clucky made me realize that it would be more interesting to explore the trade off of making a flurry of moves at once vs pacing them out. I’d rather keep the dynasty going in that direction at this point.

JonathanDark: he/him

24-11-2024 19:43:35 UTC

And if we’re worried about a timing issue, make it so that acting early or at a certain time risks missing out on a benefit that could happen later. Maybe random benefits show up mid-race? One of the slugs acts beneficially at a random time of day?

JonathanDark: he/him

24-11-2024 19:44:28 UTC

Or a Move action that can only be used a certain number of times per race, so there could be possible rewards to a more measured approach to using Move actions.

Clucky: he/him

24-11-2024 19:50:58 UTC

I think there are still ways you can create that tradeoff between burst moving and slowing down without turning it into “wait for everyone to move”—like even without adding extra rules other than choosing what moves to make, burst moving to finish still puts you at a disadvantage because everyone else will know what they need to do to catch you and thus know if they need to be more aggressive or if its better to play it safe

Kevan: he/him

25-11-2024 08:50:16 UTC

against Per my last comment, that this isn’t meaningfully different from the status quo.

Clucky: he/him

25-11-2024 17:00:49 UTC

for

Raven1207: he/they

25-11-2024 19:42:01 UTC

for

Clucky: he/him

26-11-2024 08:19:47 UTC

JonathanDark: he/him

26-11-2024 16:06:13 UTC

against Same (hopefully with fixes soon)

Kevan: he/him

26-11-2024 16:30:18 UTC

imperial “If it doesn’t pan out, it’s easy enough to remove.”