Proposal: Spells and Potions and Monsters, oh my!
Became unpopular 1 to 5. Failed by Derrick
Adminned at 22 Jun 2018 13:06:07 UTC
Change the text of the rule “Card Types” to the following:
All cards must have exactly one type from the following list:
*Spell: A Wizard may only play five Spell-type cards in a week.
*Potion: The one of the Effects of a Potion-type card must be “Nothing Happens” and the Constraint must be “No Constraint.”
*Trick: When a Trick-type card is played, the Wizard playing it must choose a Wizard (which may be theirself) to be the Target Wizard for the proposes of that card’s Effects.
*Person: Person-type cards must have the text “Add a ‘X’ to Y.” where Y is the name of a community, and X is a string. “Add a ‘X’ to Y.” means “add the string X to the list of members of community Y.”
*Monster: The Down Effect of a Monster-type card must contain two positive numbers named the “Destruction” and “Toughness”. When the Down Effect of a Monster-type card is played the Wizard playing it must choose a community. The community Fights the monster as described in the rule “Fighting”.
*Ritual: When a Ritual-type card is played, the Wizard playing it must choose a Community who is friendly to them. That community’s Culture is called the “Power” of that card. The score of a Ritual-type card is equal to its Power. A Wizard cannot play a Ritual-type card if there are no communities that are friendly to them.
*Labor:
Cards must follow the above parameters for their type.
Change this text in the rule “Communities”:
Each Community has a Name (between one and two words), a Faction (a single word), and Ratings for War, Culture and Economy (all integers defaulting to zero), all of which are tracked in the community list in this rule.
to this:
Each Community has a Name (between one and two words), a Faction (a single word), a comma separated list of members, and Ratings for War, Culture and Economy (all integers defaulting to zero), all of which are tracked in the community list in this rule.
Create a new rule called “Fighting” with the following text:
A community’s defense is a number equal to (their Rating/5) rounded up, times (their Economy + 3).
When the Down Effect of a Monster is played on a community, wait for two days. After two days, any Wizard may perform the following Atomic Action:
*the community’s defense is compared to the card’s Toughness.
*If the community’s defense is greater than or equal to the card’s Toughness, then that community gains Culture equal to the card’s Destruction.
*If the community’s defense is less than the card’s Toughness, then that community looses Rank equal to the card’s Destruction.
9spaceking:
why is it that all potions have no negative effects? Surely toxic potions can be brewed.