Wednesday, June 20, 2018

Proposal: Spells and Potions and Monsters, oh my!

Became unpopular 1 to 5. Failed by Derrick

Adminned at 22 Jun 2018 13:06:07 UTC

Change the text of the rule “Card Types” to the following:

All cards must have exactly one type from the following list:
*Spell: A Wizard may only play five Spell-type cards in a week.
*Potion: The one of the Effects of a Potion-type card must be “Nothing Happens” and the Constraint must be “No Constraint.”
*Trick: When a Trick-type card is played, the Wizard playing it must choose a Wizard (which may be theirself) to be the Target Wizard for the proposes of that card’s Effects.
*Person: Person-type cards must have the text “Add a ‘X’ to Y.” where Y is the name of a community, and X is a string. “Add a ‘X’ to Y.” means “add the string X to the list of members of community Y.”
*Monster: The Down Effect of a Monster-type card must contain two positive numbers named the “Destruction” and “Toughness”. When the Down Effect of a Monster-type card is played the Wizard playing it must choose a community. The community Fights the monster as described in the rule “Fighting”.
*Ritual: When a Ritual-type card is played, the Wizard playing it must choose a Community who is friendly to them. That community’s Culture is called the “Power” of that card. The score of a Ritual-type card is equal to its Power. A Wizard cannot play a Ritual-type card if there are no communities that are friendly to them.
*Labor:
Cards must follow the above parameters for their type.

Change this text in the rule “Communities”:

Each Community has a Name (between one and two words), a Faction (a single word), and Ratings for War, Culture and Economy (all integers defaulting to zero), all of which are tracked in the community list in this rule.

to this:

Each Community has a Name (between one and two words), a Faction (a single word), a comma separated list of members, and Ratings for War, Culture and Economy (all integers defaulting to zero), all of which are tracked in the community list in this rule.

Create a new rule called “Fighting” with the following text:

A community’s defense is a number equal to (their Rating/5) rounded up, times (their Economy + 3).

When the Down Effect of a Monster is played on a community, wait for two days. After two days, any Wizard may perform the following Atomic Action:
*the community’s defense is compared to the card’s Toughness.
*If the community’s defense is greater than or equal to the card’s Toughness, then that community gains Culture equal to the card’s Destruction.
*If the community’s defense is less than the card’s Toughness, then that community looses Rank equal to the card’s Destruction.

 

Comments

9spaceking:

06-20-2018 23:19:34 UTC

why is it that all potions have no negative effects? Surely toxic potions can be brewed.

Axemabaro:

06-20-2018 23:30:21 UTC

I didn’t think about that. Fixed.

card:

06-20-2018 23:46:02 UTC

what about rituals? they should be listed at least
and there was also that magical objects type I suggested, don’t know if it should be added or not.

Axemabaro:

06-21-2018 00:19:27 UTC

Rituals added.

Corona:

06-21-2018 05:07:07 UTC

“(their Rating/5)” do you mean War Rating?

“loses Rank” what’s Rank?

Kevan:

06-21-2018 10:29:56 UTC

imperial

Axemabaro:

06-21-2018 13:48:07 UTC

@corona yes, that is the war rating. Once I have another proposal slot, I’m going to fix the two problems you brought up.

derrick:

06-21-2018 14:02:04 UTC

I’m really torn on this one. I like structure, but I object to some of the limits here. Most notably:

persons must add to a specific community’s ratings. I’d like to see persons limited by community size, faction and individual ratings.

Axemabaro:

06-21-2018 14:27:15 UTC

Well, you can always make a new proposal with you own ideas.

Brendan:

06-21-2018 15:19:37 UTC

against

Jumble:

06-21-2018 20:40:57 UTC

imperial

card:

06-22-2018 01:58:10 UTC

against that fighting rule needs some work especially since some people could play a monster, most people forget about it and near the end of the dynasty perform the action

derrick:

06-22-2018 13:05:25 UTC

against Great ideas, but some errors and a few rules I don’t want to see passed. I suspect this will still have an influence on cards.