Proposal: Stocking Up
Timed Out. Passes 7-0—Clucky
Adminned at 27 Oct 2020 01:41:55 UTC
Rewrite the rule Materials as follows
The following is a list of materials that a Tile can be made out of. Presented in the form “{character}: {name}. {rarity}. ‘’{description}’’ ” where {character} is the letter used for the material in a Tile, {name} is the longform name of the material. {rarity} is the rarity of the material (either Common, Uncommon, or Scarce) and {description} is flavor text. A Tile may be described by its Material as in a “Glass Tile”.
*s: Stone. Common. “simple stones collected from the local river beds”
*f: Fine Sand. Uncommon. “colored sand imported from merchant ships or collected on the beach.”
*p: Paint. Uncommon. ‘‘locally crafted paint that the monks make from the surrounding area.’‘
*w: Wood. Uncommon. ‘‘stained wood from the nearby forest.’‘
*g: Glass. Uncommon. ‘‘see through or opaque, this stained glass is beautiful but requires a chain of processes to craft properly.’‘
*i: Ink. Scarce. ‘‘created from various materials, usually charcoal is the easiest to make while colors other than black are harder to create.’‘
*m: Precious Metal. Scarce. ‘‘Metals that are traded or smelted locally. Commonly the ones used in jewelry are used.’‘
*j: Jewel. Scarce. ‘‘Rare minerals that are found or traded for. Cut with specific tools by the monks, opals, jade, diamond, agate and emeralds among others are used in the mosaic.’‘Each Material has a Stockpile which is a non-negative integer and is tracked in the “Mosaic” wiki page. By default, the stockpile of Common resources is 1000, Uncommon Resources is 5 and Scare Resources is 0.
Add the following to the list of Turn Actions
* Reduce the Stockpile of a material by one. Pick a stone tile and set its material to that material.
* Increase the stockpile of an uncommon resource by 5
* Spend up to 10 Guilders. Increase the stockpile of a scare resource by half the number of Guilders spent (rounded down)
Publius Scribonius Scholasticus: he/they
Do we want to have any restrictions on how these should interact with colors and which can be switched?