Proposal: Supply Route
Times out and passes 2-1-4. -RaichuKFM
Adminned at 09 Jan 2014 05:20:01 UTC
Add a new dynastic rule called “Supplies” and give it the following text
There is a communal quantity of Supplies tracked in the Captain’s row of the GNDT in a column called Supplies, defaulting to 0.
As a weekly action, a Survivor may Gather Supplies. When a Survivor Gathers Supplies, they roll a 3DICE3 and add the resulting total the the communal Supplies total.
To the list of Specializations in the rule “Specialistsâ€, add
Scavenger: When a Survivor with Specialization of Scavenger Gathers Supplies, they roll a 4DICE3 instead of 3DICE3.
If the proposal “Doctor Spartacus” passes then
a) replace
“may instead set their Specialization to Hunter, Doctor or Technicianâ€.
with
“may instead set their Specialization to any Legal Specialization which is not on the Crew Manifestâ€
b) Add “Lt. Casey” to the list of names in the Crew Manifest
and
c) To the list of Specializations in the rule “Specialistsâ€, add
Lt. Casey: When Lt. Casey Gathers Supplies, they roll 4DICE4 instead of 3DICE3
I think this will probably get us enough variables for now, but I think it would be helpful to have a communal value that’s more like a currency (power is something we build up over time, food is something we try to get just enough to survive. Supplies would be used for building things that make our lives easier.
RaichuKFM: she/her
Feels a bit off-theme… what can we find in the wilds that is better than salvage from the wreck? I need to finish the Proposal I’m currently working on, already…