The Great Work
Add the following Machine into Machines:
Magnum Opus
- Cost: 1 or more Prototypes
- Effect: At the end of the next Cycle, if the Contents of this Magnum Opus are more than the Contents of any other Magnum Opus, achieve victory.
In “Machines”, prepend
A Machine may have Contents, which is a value equal to the amount last paid to purchase or activate the Machine (updated after the activation resolves), tracked in parentheses after the machine’s name. Contents are only tracked for Machines that reference Contents in their text.
before
The list of available types of Machine are as follows:
In “Storage”. replace
Gain whatever box was most recently spent to purchase or activate this machine, prior to the current activation. (The value of that box is tracked in parenthesis after the machines name)
with
Gain this Machine’s Contents.
If “Fairer Farming” passed, replace
for each Hot Greenhouse you own, gain a Crop corresponding to the Seed last used to activate it, plus a Seed of the type last used to activate it.
with
Effect: for each Hot Greenhouse you own, gain its Seed Contents, plus a Crop corresponding to its Seed Contents.
in “Harvester”, and replace
The type of Seed used to activate this Greenhouse is recorded in parentheses next to this Greenhouse in the list of Machines.
with
None
in “Greenhouse”.
Taking a first stab at a victory mechanic, an arms race to spend the most Prototypes on building a great… something. Also keywording “amount last used to purchase or activate this Machine” and parenthetical tracking, since this is likely to be the third machine with this mechanic, and probably won’t be the last.
Clucky: he/him
first off, as someone who has not gotten into prototpyes I see no reason why I should reward people who have. far better to leave it as a junk resources that doesn’t do anything
secondly, this feels way too easy to activate. You and ais could team up, have one of you activate it, and split a victory 50/50