Friday, September 02, 2022

Proposal: The Metropolis

Times out 2-5 and fails -SingularByte

Adminned at 04 Sep 2022 18:30:23 UTC

Add a new Dynastic Rule to the Ruleset. Call it “Dungeon Architecture” and give it the following text:

There exist locations called Rooms.

A Room has a Name (which is flavor text), a Depth (an integer from 1 to 6 defaulting to 1), a Capacity (a non-negative integer defaulting to 3), Contents (a list of Resources defaulting to an empty list), and optionally a Guardian (which may be the identity of a Baron or the Demon King, but defaults to not having a Guardian).

Rooms are grouped into Floors by their Depth; each Floor shall have its own section or subsection in the gamestate tracking document. Rooms with a lesser Depth are considered to be above rooms with a greater Depth.

If the total number of Resources in a room’s Contents equals or exceeds its Capacity, it is Full. If it exceeds its capacity, it is also Overfull. Attempts to transfer resources into a Room fail if that room would be Overfull afterwards. If a room is Overfull, any Baron or the Demon King may transfer the Resource most recently added to its Contents (or any such resource, if several were added simultaneously) into another Room on the same Floor.

If a Room is not Full and has no Guardian, any Baron may transfer a resource from their personal Stockpile to that Room’s Contents. If a Room is not Full but has a Guardian, its Guardian may transfer a resource from their personal Stockpile to that Room’s Contents.

Create a Room called the Main Entrance with Depth 1 and Capacity 36.
Create a Room called the Throne Room with Depth 2, Capacity 25, Contents of one Migrant (ghost), and the Demon King as its Guardian.

Comments

SingularByte: he/him

02-09-2022 15:02:04 UTC

Does this interact with the Keeps and stockpiles at all, or are they considered to be in a different place entirely?

Bucky:

02-09-2022 15:12:49 UTC

Neither, yet, because this proposal is a simplified version of the mechanic.

Keeps should eventually become placeable as/in Rooms, but it’s complex enough to be its own proposal.

Stockpiles may become placeable at some point, or they might be kept external to the dungeon.

SingularByte: he/him

02-09-2022 15:14:47 UTC

Makes sense.

Trapdoorspyder: he/him

02-09-2022 16:21:24 UTC

I’m not entirely sure what the necessity of having hard-coded locations is, but I’ll probably def on this.

Bucky:

02-09-2022 16:50:58 UTC

It’s not hard-coding locations, it’s creating example locations that can later be changed by whatever rules usually modify locations.

Note that the rule doesn’t insist that Rooms are the only locations, just that Rooms are one type of location that can hold resources.

Bucky:

02-09-2022 17:09:28 UTC

I added another simple mechanic - Barons can use their Stockpile to stock an unguarded room or a room they are guarding.

Maldor: he/him

02-09-2022 19:15:36 UTC

How are the rooms connected to each other?

Bucky:

02-09-2022 19:43:22 UTC

For now, distance other than Depth is irrelevant, so all Rooms on the same Floor are implicitly connected to each other.

SingularByte: he/him

02-09-2022 19:54:43 UTC

for

Josh: Observer he/they

02-09-2022 20:18:42 UTC

against

Trapdoorspyder: he/him

02-09-2022 20:55:21 UTC

against

Habanero:

02-09-2022 21:01:48 UTC

against, as I prefer the Keep system and think we don’t need to make the locations any more complex than that.

SingularByte: he/him

02-09-2022 21:13:21 UTC

CoV imperial  as per Habanero.

thundershrike:

03-09-2022 00:10:29 UTC

for

Darknight: he/him

03-09-2022 14:30:20 UTC

imperial

Raven1207: he/they

03-09-2022 15:43:18 UTC

against

Maldor: he/him

03-09-2022 20:25:20 UTC

imperial