Proposal: The Sims - Genetic Engineer Expansion
Timed out 1 vote to 2 with an Imperial DEF. Failed by Kevan.
Adminned at 08 Nov 2024 16:43:04 UTC
Add a new rule named “Needs” with the following text:
Each Genetic Engineer has a publicly-tracked number named “Needs” which defaults to 0.
In the rule “Synthesis”, in the Synthesize atomic action insert the following steps just before the step “For each Genetic Engineer with a Status of Injured who is in the Medlab, set their Status to Healthy”:
* For each Genetic Engineer who has a Needs greater than 5, set their Status to Injured.
* For each Genetic Engineer, if they are in the Kitchen or Restrooms, set their Needs to 0, otherwise add 1 to their Needs.
We have a perfectly good Kitchen and Restrooms that don’t currently have a purpose. We also could use more incentives to not camp out in the Computer Room forever.
Kevan: he/him
It’s there in the latest version of the map image, and it’s showing up in the ruleset for me. Try shift-reloading the ruleset page if you’re not seeing it?