Call for Judgment: Timeskip
Failed by passage of another Cfj—Clucky
Adminned at 30 Oct 2020 21:11:19 UTC
Revert the Mosaic to its state prior to this edit. Subsequent provisions of this CfJ affect Idle Monks as well as active Monks. Restore to all Monks any Actions spent on Tile Actions or item usage subsequent to that edit. Revert any Guilder gain by any Monk since the timestamp of that edit.
So here’s the problem.
In Call for Judgment: I spotted a loophole I set out a loophole that I believed that I had discovered. That Call for Judgment has been voted down; fair enough, and based on the consensus votes and comments on that CfJ I can see that the opinion is that the loophole that I thought I’d found was not valid. It’s clearly incumbent on me to revert it.
However. If I was following the consensus opinion on Turn costs, then one of my moves was illegal. Carrying out this move would have set my Turns to -1, so I would not have been able to carry it out.
A lot (a lot) of subsequent moves have been made based on the gamestate that my move created. Picking out which moves would have been legal and which wouldn’t is a mightmare; I know, I’ve spent the last hour trying to figure it out.
And in any case, there’s a fairness issue. Forcing people to uphold the halves of moves that they could have made but didn’t because the gamestate wasn’t what they thought it was is clearly, manifestly unfair. Equally unfair would be penalising me through a brute reduction in turns and Guilder, but allowing the illegally-constituted gamestate to be upheld. Other players have gainted through opportunities that should not legally have existed, were my expenditure to have been legitimately incurred. I assume that there would be little appetitite for a proposal that upheld the current status quo, of my illegal moves and anybody else’s being held to be retroactively legal, so here we are.
Reversion is the only course of action that really equitably allows all players to proceed from a level playing field, with no turns wasted, no ambiguity about the gamestate, and no exploitation of false opportunities.
Bais:
It seems to be implied that you would have just accepted paying the additional turn costs, if you had enough; so I would suggest maybe simply upholding everything that has happened so far, setting your turns to whatever negative number it would be if you could have negative turns, and proceeding from there.