Wednesday, April 16, 2025

Proposal: Too many sticks make a stuck

Popular, 9-0. Enacted by JonathanDark.

Adminned at 18 Apr 2025 02:12:43 UTC

Add the following to the end of the rule Reminders:

If, 24 hours after having sent any necessary Reminders, no Breaking In action has taken place in the preceding 24 hours and any number of due Agents lack a complete Route, then the Concierge may make a public post naming any Agents who lack a complete Route.

The game is Stuck when the Concierge cannot carry out an action that would progress its state (i.e. either its phase changing or the performance of a Breaking In action) for reasons that rely on knowledge that is not public information. If, at any point, the Concierge believes that the game is Stuck then they may make a public post detailing the issue and suggesting ruleset remediations that would allow the game to cease being Stuck.

Comments

JonathanDark: he/him

16-04-2025 19:29:45 UTC

Should be “lack a complete Route”, since that may be the issue.

qenya: she/they

16-04-2025 22:25:25 UTC

for

JonathanDark: he/him

16-04-2025 23:18:30 UTC

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DoomedIdeas: he/him

16-04-2025 23:49:02 UTC

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Kevan: Concierge he/him

17-04-2025 06:32:23 UTC

“the Concierge cannot carry out an action that would progress its state” will be true at the start of each phase when I can neither move to the next state nor remind players to submit Routes, but I have the freedom to ignore this.

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ais523:

17-04-2025 08:13:31 UTC

It won’t true at the start of the Planning the Break-In phase once “The Fix is Already In” passes, because the fact that some Burglars haven’t submitted will be public.

I think it is slightly broken for the Setting Patrols phase, but it’s broken in a way that the Concierge can ignore, so I’m fine with it.

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lendunistus: he/him

17-04-2025 10:08:12 UTC

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Trapdoorspyder: he/him

17-04-2025 17:26:42 UTC

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Darknight: he/him

17-04-2025 20:06:07 UTC

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