Thursday, July 08, 2021

Proposal: Transylvaninflation

Failed, 2-6. Josh

Adminned at 10 Jul 2021 14:19:33 UTC

Reword the list item that reads “Distilling is a Power Action with a cost of 1. The Vampire Lord carrying it out may spend 8 Influence to gain 1 Blood Mana Crystal.” to read:

Distilling is a Mysterious Action and a Daily Action with a cost of 0. The Vampire Lord carrying it out may spend 2 Influence to gain 1 Blood Mana Crystal.

Comments

Clucky: he/him

08-07-2021 21:22:29 UTC

this is super unfair to the people who already have gotten blood crystals, and also removes the fun risk mechanic of needing to survive long enough to bank your blood crystals

not voting yet just to give you time to rework it into a passible proposal

ais523:

08-07-2021 21:31:43 UTC

In addition to Clucky’s points: this doesn’t change the gain from Shattering, so you’d be able to convert 2 Influence into 10 Puissance, which is probably a pretty good trade.

Also, making this a daily action is horrible: it means that people will have an incentive to artificially stall Enter the Crypt actions so that they can have more time to start converting their Influence into Crystals. (Imagine if a deathtrap works really well and gets its owner 14 Influence; do we really want them to find a way to stall the game for a week so that they can get all their Crystals before they risk Influence loss?)

Clucky’s point about fairness for the leaders is probably sufficient to get Josh to veto this, anyway. (The other points are just reasons to vote AGAINST.)

Brendan: he/him

08-07-2021 21:54:38 UTC

To address the point about daily actions specifically, I am quite interested in restricting the rate at which influence can be converted, as it reduces the swingy power that luck from a single run can have on the game as a whole. The alucard-alacrity proposal should help resolve the issue of people deliberately delaying crypt runs.

Brendan: he/him

08-07-2021 21:59:45 UTC

To address “this is unfair to the people who are already winning the game” more broadly: how fair is the current setup to a player who were to join the game right now? Catchup mechanics are important, and they only become more important over time as a Blognomic dynasty progresses. If the Shatter-implied 1 BMC : 10 Puissance were a real exchange rate right now, then any new or unidling player could readily spend their default currency to have an instant victory point. Instead, only two players have any BMC at all.

Josh: he/they

08-07-2021 22:06:49 UTC

I think my Imperial Style might be laissez-faire today arrow

ais523:

08-07-2021 22:08:25 UTC

I think that generally speaking, if the dynasty has reached a point where new players are having difficulty catching up, the correct approach is to accelerate the victory condition (so that new players can have a chance after the reset at ascension) rather than say “OK, so let’s say that everything that’s happened so far hardly matters”. You’re effectively doing a large reset in either case, but if you let someone win, the gameplay so far has mattered; if you just reset everything, then the last month or so has all been a giant waste of time (other than helping to beta-test a ruleset).

Being in the lead is dangerous in BlogNomic; if you get too far ahead, then people will just try to stop you winning by proposal. It’s important that these attempts don’t always succeed, or else there’s very little incentive to do anything at all.

I also suspect that 1 BMC : 10 Puissance is meant to be an emergency action (or something to aid pooling wins), rather than something that’s meant to be efficient to do. (If you added a conversion the other way at the same exchange rate, it would probably be pretty popular.) It’s probably bad for gameplay if it becomes something that you can do every day.

All that said, I don’t think it should necessarily be a requirement that new players always have an opportunity to catch up and become the leader by solo gameplay. People joining towards the end of a dynasty often do win in BlogNomic, but it’s nearly always a pooling or scam win, rather than conventional. And that isn’t a problem – it’s probably best for the game if conventional wins require you to strategise well throughout the whole thing, and new players have the possibility of being part of a pool and the possibility of finding a scam to win on the spot, in addition to simply waiting to the next dynasty, as methods to try to win.

Brendan: he/him

08-07-2021 22:43:16 UTC

Just skimming here, but “I think that generally speaking… being in the lead is dangerous in BlogNomic… it should necessarily be a requirement that new players… become the leader by solo gameplay… that isn’t a problem…” Okay cool, sounds like we’re on the same page!  for

Raven1207: he/they

08-07-2021 23:01:39 UTC

for

ais523:

08-07-2021 23:02:27 UTC

against

Clucky: he/him

08-07-2021 23:38:14 UTC

against

lemon: she/her

09-07-2021 00:16:15 UTC

against i like it being made a mysterious action, i don’t like the cost being so drastically lowered

lemon: she/her

09-07-2021 00:16:58 UTC

(the influence cost that is– puissance cost going down is perfectly fine)

Chiiika: she/her

09-07-2021 00:17:44 UTC

against oof.

Lulu: she/her

09-07-2021 01:23:10 UTC

against >.>

Janet: she/her

09-07-2021 04:40:23 UTC

against

Kevan: City he/him

09-07-2021 08:55:51 UTC

against