Proposal: Treasure
Fewer than a quorum not voting AGAINST. Failed 2-8 by Kevan.
Adminned at 09 Apr 2025 17:25:52 UTC
Add a new dynastic rule called “Treasure” and give it the following text
Each Agent has a Score, which is publicly tracked and defaults to 0.
Each spot has a non-negative integer amount of Treasure in it, which is privately tracked by the Concierge and defaults to 0
Each Burglar can carry up to three Treasure, and by default caries 0. The number of Treasures a Burglar is carrying is privately tracked by the Concierge.
When one or more Burglars Scout the same Spot at the same time, then the Concierge should secretly determine a random order for those Burglars and then in that order: if the scouted Spot has least one Treasure in it and the selected Burglar is not already carrying three Treasures, the number of Treasures in the room are reduced by 1 and the number of Treasures the Burglar is carrying are increased by 1
When a Guard Scouts a Spot, the Concierge should privately inform them how much Treasure is in that spot. This happens after any Burglars Scout the same spot.
When a Burglar Encounters a Guard, all Treasures they are carrying are moved to the room they encountered the Guard in, and the Guard(s) they encountered each receive score equal to the number of Treasures the Encountered Burglar was carrying
When the Agents disperse, if a Burglar’s Location is the Grounds, they cease to be carrying all Treasures they were carrying and gain that number of score
In “The Break In” after “Set each Agent’s Location to their Letter in their Route at the position equal to the Minute” add “. If their position remained unchanged as a result of this action, they are considered to have Scouted the spot. This happens before any Encounters”
Intentionally not including rules for how treasure gets populated just yet as to not over complicate things. But I like the idea of treasure persisting over multiple rounds, and cops maybe having incentive to go rogue and scout to get more information incase they are a robber next time.
Darknight: he/him