Proposal: United Colours
Enacted 5-0. Josh
Adminned at 19 Jul 2021 08:28:05 UTC
Remove the text “Dark rooms have a background colour of #444444 and have no text inside them, while Lit rooms have a background colour of #888888 (or #CCCC00, if they are a Sepulchre, or #CC6666 if they are Daunting but not a Sepulchre, or #8888CC if they are Familiar but not Daunting or containing a Sepulchre) and contain a room name.” from the rule Crypt of Dracula.
In the rule Ritual Chambers, replace the text “Ritual Chambers have a text colour of #FFFFFF and are always Lit. The Ritual Chamber located at A1 is called the Yellow Bile Chamber and has a background colour of #585B1F. The Ritual Chamber located at A8 is called the Black Bile Chamber and has a background colour of #1B2E4F. The Ritual Chamber located at H1 is called the Blood Chamber and has a background colour of #591F2E. The Ritual Chamber located at H8 is called the Phlegm Chamber and has a background colour of #2C541D” with “Ritual Chambers are always Lit. The Ritual Chamber located at A1 is called the Yellow Bile Chamber; the Ritual Chamber located at A8 is called the Black Bile Chamber; the Ritual Chamber located at H1 is called the Blood Chamber; and the Ritual Chamber located at H8 is called the Phlegm Chamber.”
Remove the any of the following chunks of text that appear in the rule Purification: “have a background color of”; “#2FF3E0”; “#99F”; “The purification status of each room is tracked by setting the background colour of Purified rooms (and only Purified rooms) on the Zahndorf Crypt map to”;
Add a new subrule to the rule Crypt of Dracula, called Map Key:
Rooms may have a status. The status of a room may be derived from an effect in that room, its colour on the map, or both. A Room may be considered to have any status implied by an effect (e.g. a room can be said to “have a Glyph”, “be blocked from the north”, “be Daunting”), although the text of the Effect is sovereign for determining such properties; as well as any status that is directly conferred by a rule (eg “be Lit”, “be a Ritual Chamber”).
A room’s colour (and text colour, where listed) on the map is determined by the highest entry on this list for which the room has the prescribed status:
* Is a Ritual Chamber: Text colour #FFFFFF, and one of the following:
** The Yellow Bile Chamber has a background colour of #585B1F
** The Black Bile Chamber has a background colour of #1B2E4F
** The Blood Chamber has a background colour of #591F2E.
** The Phlegm Chamber has a background colour of #2C541D
* Is Richardo’s current Starting Location: Background colour of #859F83
* Contains a Sepulchre: Background colour of #CCCC00
* Is Purified: Background colour of #2FF3E0
* Is Daunting: Background colour of #CC6666
* Is Familiar: Background colour of #8888CC
* Is Lit: Background colour of #888
* Is Dark: Background colour of #444
Kevan: he/him
The highest-from-a-list is useful for cases where we’ve accidentally written rules that would make a room two different colours at once, but we’re possibly getting tunnel vision on background colours being all we need. They work fine for things like Ritual/Starting/Sepulchre/Purified/Dark where a room can (I think?) literally never be more than one of those at the same time, but it clearly fails at tracking a stack of states like “a Sepulchre which is also Familiar and Daunting” - which as a player I’d want to be able to see more clearly.
Would seem better to track those stackable states in a different way - as symbols (the way we’re doing for Newly Furnished, which rightly isn’t being rolled in here), or as other HTML markup (text colour, cell outline colour, bold, italics, etc, depending on how colourblind-friendly we need to be this dynasty).