Tuesday, July 13, 2021

Proposal: You can’t fool me twice

Timed out and failed, 1-3. Josh

Adminned at 15 Jul 2021 08:16:54 UTC

In “Richardo’s Journey”, change

When Richardo von Nestor is Grievously Injured by an Effect, his Energy is reduced by 6.


When Richardo von Nestor is Grievously Injured by an Effect, a Treasure, or by Encountering a Denizen, his Energy is reduced by 6 and he becomes Agile.

In “Features”, change

Richardo von Nestor is Grievously Injured; if he is Agile he instead is Lightly Wounded. (+5)


Richardo von Nestor is Grievously Injured. (+6)

and update all room effects accordingly.

The generally agreed-upon strategy at the moment seems to be to place Grievous Injury deathtraps in central locations and hope that Richardo hits them as often as possible (in particular, he’s quite capable of hitting them multiple times in a run, and probably will due to the random-walk nature of the Crypt). This is normally done with “unless he is Agile” features, because the stronger version hardly does anything (and is almost always inferior to separate Grievous Injury and Light Wound features).

This buffs the stronger version, and nerfs the weaker version, in order to a) make the standard strategy weaker and b) make one of the alternatives a bit stronger; Richardo now can’t be affected by more than one “standard” deathtrap per run, but you can have a harder-to-stop version if you’re prepared to pay for it.

This also fixes the rules for Grievous Injuries in a similar way to my CFJ for Light Wounds (although unlike with Light Wounds, the previous version wasn’t technically broken, just a time bomb that might catch out future proposals that introduce new methods of Grievous Injury, so it doesn’t need a CFJ to fix).


Clucky: he/him

13-07-2021 05:36:05 UTC

Seems a bit odd to keep adding rules for getting Grievously injured by a Denizen, but not having an mechanics for making it so that its possible to get Grievously Injured by a Denizen.

Also can Treasures injure people?


13-07-2021 06:54:18 UTC

Treasures and Denizens can both Lightly Wound at present (the Bandages will Lightly Wound Richardo as a replacement from a Grievous Injury).

Neither can Grievously Injure, but given that it seems plausible that someone might want to propose that in future, I decided to remove the trap from the ruleset while I was there. (It’s already caused issues related to Light Wounds which need a CFJ to fix.)

Josh: he/they

13-07-2021 07:35:46 UTC

Won’t be voting on this.

Kevan: City he/him

13-07-2021 15:15:40 UTC

against having recently invested in such a Grievously Injuring room, which hasn’t paid out (and may never), and seeing no refund here.

Lulu: she/her

13-07-2021 20:09:33 UTC


lemon: she/her

14-07-2021 18:49:39 UTC

against i think the daunting mechanics do this just fine