Proposal: You can’t fool me twice
Timed out and failed, 1-3. Josh
Adminned at 15 Jul 2021 08:16:54 UTC
In “Richardo’s Journey”, change
When Richardo von Nestor is Grievously Injured by an Effect, his Energy is reduced by 6.
to
When Richardo von Nestor is Grievously Injured by an Effect, a Treasure, or by Encountering a Denizen, his Energy is reduced by 6 and he becomes Agile.
In “Features”, change
Richardo von Nestor is Grievously Injured; if he is Agile he instead is Lightly Wounded. (+5)
to
Richardo von Nestor is Grievously Injured. (+6)
and update all room effects accordingly.
The generally agreed-upon strategy at the moment seems to be to place Grievous Injury deathtraps in central locations and hope that Richardo hits them as often as possible (in particular, he’s quite capable of hitting them multiple times in a run, and probably will due to the random-walk nature of the Crypt). This is normally done with “unless he is Agile” features, because the stronger version hardly does anything (and is almost always inferior to separate Grievous Injury and Light Wound features).
This buffs the stronger version, and nerfs the weaker version, in order to a) make the standard strategy weaker and b) make one of the alternatives a bit stronger; Richardo now can’t be affected by more than one “standard” deathtrap per run, but you can have a harder-to-stop version if you’re prepared to pay for it.
This also fixes the rules for Grievous Injuries in a similar way to my CFJ for Light Wounds (although unlike with Light Wounds, the previous version wasn’t technically broken, just a time bomb that might catch out future proposals that introduce new methods of Grievous Injury, so it doesn’t need a CFJ to fix).
Clucky: he/him
Seems a bit odd to keep adding rules for getting Grievously injured by a Denizen, but not having an mechanics for making it so that its possible to get Grievously Injured by a Denizen.
Also can Treasures injure people?