Tuesday, February 25, 2014

Proposal: First, Do Harm

Times out 3-0. Adminned by Rodney.

Adminned at 27 Feb 2014 15:20:55 UTC

Add a subrule to “Health” titled “Hippocratic Oath”:

If a Survivor takes an action that causes another Survivor’s Health to change from Disabled to any status other than Infected, the former gains 5 Recollection.

Gone Off To Collect 15,000 GP

The Survivor named aran has not made a post or comment in seven days and therefore goes idle.

Tuesday, February 25, 2014

Proposal: Infected armies

Reaches quorum and passes, 5-0. Adminned by Rodney.

Adminned at 26 Feb 2014 17:01:03 UTC

Add the following to the rule titled “The Alien”:

If an Infected Survivor walks to a different Location on the MaroonedMap, he should roll a DICE6 for every non-Infected Survivor in the new Location. If the result is 1, that Survivor becomes Infected.

If a non-Infected Survivor walks to a different Location on the MaroonedMap and there is an Infected Survivor in the new Location, he should roll a DICE8. If the result is 1, he becomes Infected.

My first proposal! I’m just gonna plunge in and see if I understand how the game works :)


It seems to me that once you become Infected the only chance you have to achieve victory is by disabling all the other Survivors and becoming Evil. A huge disadvantage about being infected is that a single decrease in vitality will make you permanently disabled.

These rules should help an Infected Survivor in disabling other Survivors, while discouraging non-Infected Survivors from coming near an Infected Survivor. (Thus making it more ‘dangerous’ for a Non-Infected Survivor to attempt to stab an Infected Survivor)

Proposal: Jack of all Spades

Adminned at 25 Feb 2014 00:08:34 UTC

Rewrite the rule titled “Specialists” to the following:

Each Survivor has a single Specialization tracked in the GNDT in a column called Specialization, which is “None” by default. As a weekly action a Survivor may Respec. When a Survivor Respecs, their Specialization becomes “None”. Legal Specializations and their effects on dynastic actions are listed below:

* None: When a Survivor with Specialization of None Respecs, they may instead set their Specialization to any Legal Specialization which is not Commander Raichu and is not on the Crew Manifest.
* Hunter: A Safe Hunter in a Green Location adds 3 to the communal Food during the first step of Taking Stock.
* Doctor: When a Survivor with Specialization of Doctor Attempts First Aid, they roll a DICE4 instead of DICE5. When they Attempt Self-Medication, they roll a DICE5 instead of DICE6
* Technician: A Safe Technician in Location 0 adds 4 to the communal Power during the first step of Taking Stock.
* Scavenger: A Safe Scavenger in a Yellow Location adds 3 to the communal Supplies during the first step of Taking Stock.
* Commander Raichu: Commander Raichu has no special abilities.
* Lt Helle: If Lt Helle is Safe, the communal Food is increased by 3 during the first step of Taking Stock.
* Lt Monsen: If Lt Monsen is Safe and in a Green Location, the communal Food is increased by 5 during the first step of Taking Stock.
* Dr Prestrud: When Dr Prestrud Attempts First Aid, they roll a DICE3 instead of DICE5.
* Dr Larsen: When Dr Larsen Attempts First Aid, if the result is a 1 then the Survivor has their Vitality increased twice; if the result is 5, the Survivor has their Vitality decreased.
* Engineer Galti: If Engineer Galti is Safe, the communal Power is increased by 6 during the first step of Taking Stock.
* Engineer Bock: If Engineer Bock is Safe and in Location 0, the communal Power is increased by 8 during the first step of Taking Stock.
* Lt. Casey: If Lt. Casey is Safe, add DICE12 to the communal Supplies during the first step of Taking Stock.

In “Taking Stock”, add the following before the first numbered item, and renumber the rest accordingly:

1. For each Safe Survivor, the communal resources are increased by the amount corresponding to their Specialisation.

Reaches quorum and passes at 4-0. -Purplebeard

Proposal: Time Flies When You’re Cowering From An Alien

Adminned at 25 Feb 2014 00:08:16 UTC

In the rule titled “Taking Stock”, change

If at least 6 days have passed since Stock was last Taken, any Survivor may Take Stock by performing the following, in order:

to:

If at least 4 days have passed since Stock was last Taken, any Survivor may Take Stock by performing the following, in order:

 

4-0 makes quorum. Passed by Purplebeard.

Sunday, February 23, 2014

New Survivor

Hello all,

I would like to become a Survivor and play this game with you!

A quick introduction: I’m Dorieke, age 23, from the Netherlands and just learned about Nomic games this weekend from a card game called Mao.
Should I wait for the next dynasty to start to join in?

Kind regards, Dorieke

Friday, February 21, 2014

Proposal: nudge

Reaches Quorum 4-0 and passes. Adminned by Rodney.

Adminned at 22 Feb 2014 05:46:44 UTC

Reduce Food by 20.

Saturday, February 15, 2014

Proposal: Equiping the Equipment rule with Equipment.

Passes 6-0. Adminned by Rodney.

Adminned at 17 Feb 2014 07:52:08 UTC

Enact three subrules to the “Equipment” rule with the following names and texts:

“Spear”:

Name: Spear
Supply Cost: 5
Effect: Any Safe Survivor in a Green Location with a Spear adds 1 to {G} when Stock is Taken. Multiple spears possessed by the same Survivor do not increase this effect.
A non-Disabled Survivor with a Spear may as a daily action attempt to stab another Survivor in the same location with a spear by rolling a DICE5. If the roll is a 1, the stab is successful and the stabbed survivor’s vitality is decreased. Multiple Spears do not allow multiple stabbing attempts.

“Anti-Spore Mask”:

Name: Anti-Spore Mask
Supply Cost: 10
Effect: A Survivor with an Anti-Spore Mask may not become Infected.

“Battery”:

Name: Battery
Supply Cost: 20
Effect: A non-Disabled Survivor at Location 0 with a battery may increase the communal Power by 10 by removing the Battery from their Equipment.
A non-Disabled Survivor may explode the battery by removing it from their Equipment. When they do so, all Survivors in the same Location have their vitality decreased.

 

Thursday, February 13, 2014

Proposal: The Extra-Dynastical

Reaches quorum 5-0 and passes. Adminned by Rodney.

Adminned at 14 Feb 2014 05:38:17 UTC

Repeal the rule titled “We’re all in it together (hopefully).”

If this happens, it will conflict with The Alien’s victory condition which would also trigger, and I think that alien domination would be more interesting than a generic metadynasty.

Thursday, February 13, 2014

Proposal: Supply hazy, try again.

Passes 7-0. Adminned by Rodney.

Adminned at 14 Feb 2014 05:30:30 UTC

Enact a new rule, entitled “Equipment” with the following text:

Survivors may possess Equipment. The Equipment a survivor possesses is tracked as a comma separated list in the GNDT, under Equipment.

A non-Disabled Survivor may transfer Equipment to another Survivor in the same location as themselves by removing the Equipment from their list and appending to the other Survivor’s list. A non-Disabled Survivor may transfer Equipment from a Disabled Survivor in the same location to themselves with the same method.

The possible types of Equipment are listed as subrules to this rule. Each Equipment has a Supply Cost.

Enact another rule, entitled “Requisitioning” with the following text:

Any Safe Survivor at Location 0 may suggest a distribution of supplies by making a Story Post with “Requisition” in the title. This is a Votable Matter, which only Safe Survivors at Location 0 may vote in.

A Requisition post must contain a list of any number of Survivors at Location 0, and for each, a list of new Equipment to be given to them.

After 48 hours, or reaching a Quorum of FOR or AGAINST votes, any Admin may resolve it. If there are more FOR than AGAINST votes the Requisition post passes, each Survivor listed receives the Equipment listed, and the communal Supplies are reduced by the Supply Cost of each Equipment distributed. If the total cost would be more than the supplies, or there are equal or fewer FOR votes than AGAINST votes, the Requisition post is failed instead, and nothing happens. If a listed Survivor has idled or is no longer at Location 0, the Equipment is not given to them, and the supply cost of that equipment is not subtracted from the communal Supplies.

Enact a subrule of the above rule, named “Theft” with the following text:

Any Evil Survivor, as a Weekly Action, may Steal from the Supplies, by adding an Equipment to their Equipment list and reducing the communal Supplies by the Supply Cost of the Equipment. If the new Equipment’s Supply Cost would be greater than the communal supplies, it may not be stolen.

Giving supplies a use.

Note that Infected Survivors have no way of getting new equipment, save by killing people and taking their stuff. This is intentional. I think they should get Cool Mutant Powers or something to compensate.

I also note that I haven’t added any equipment just yet. I’d rather let the basics in, and then think of cool things to use later.

Proposal: Game Over, Man!

Reaches quorum 5-0. Adminned by Rodney.

Adminned at 12 Feb 2014 15:01:16 UTC

Create a new rule titled “Victory”:

If the Subspace Transceiver is Operational, the non-Disabled, non-Evil, non-Infected Survivor (or Survivors, in case of a tie) with the highest Recollection has achieved Victory.

If exactly one Survivor is not Disabled, and that Survivor is Evil, they have achieved Victory.

If every Survivor who is not Disabled is Infected, The Alien achieves Victory. In this case, all Dynastic Rules are repealed and a new Dynastic Rule is created with the name “Glorious Overlord” and the text “The Alien is an entity that is treated as a Survivor for all purposes. The Alien may never be idled.” Then, a new Dynasty begins with The Alien as Captain.

We’ve somehow never had an NPC Emperor before.

Proposal: Regular Maintenance

Reaches quorum 5-0. Adminned by Rodney.

Adminned at 12 Feb 2014 14:46:16 UTC

From the rule titled “Brain Overdrive”, remove the text “, in addition to any Recollection cost incurred by the performance of an action”.

From the rule titled “Studying”, remove the text “A Survivor does not reduce their Recollection by one immediately after Studying. A Survivor can Study even if they have zero Recollection.”

In “Crew Manifest”, change “they may Recall their previous identity onboard the ship” to “they may, as a Weekly Action, Recall their previous identity onboard the ship”

The enacting Admin must Take Stock.

I also note that most of the crew’s special abilities have recently been rendered pointless.

Wednesday, February 12, 2014

Proposal: Why was this over here again?

Reaches quorum 6-0. Adminned by Rodney.

Adminned at 12 Feb 2014 14:42:55 UTC

Remove the following text from the rule memory:

At the start of each week, any Survivors with a Vitality of Healthy gain one Recollection, and any Survivors with a Vitality of Optimal gain two Recollection.

Amend the rule Taking Stock to read:

A Survivor is Safe if they are not Disabled or Infected.
If at least 6 days have passed since Stock was last Taken, any Survivor may Take Stock by performing the following, in order:
1. Increase the Food by {G}DICE9, where {G} is the total number of Safe Survivors in a Green Location.
2. Decrease the Food by 2 times the number of Safe Survivors in Location 0 and 3 times the number of Safe Survivors not in Location 0. If this would set it below 0, instead it is set to 0.
3. If the Food is 0, Decrease every Safe Survivor’s Vitality.
4. Increase the Power by 8 times the number of Safe Survivors in Location 0.
5. Increase the Supplies by (3*Y)DICE3, where Y is the total number of Safe Survivors in a Yellow Location.
6. Move The Alien by subtracting (3DICE3)-4 from the number of its current Location. If this would place The Alien at a Location smaller than 0 or greater than 16, it is placed at 0 or 16, respectively.
7. Increase the recollection of any survivors with a Vitality of Healthy by 1 and those with a Vitality of Optimal by 2.
Survivors may not perform actions governed by Dynastic Rules while Stock is being Taken. If a Survivor begins Taking Stock but leaves the action incomplete, another Survivor may finish it.

Tuesday, February 11, 2014

Wait, was he ever here? I forgot.

Murphy idles out due to inactivity.

Saturday, February 08, 2014

Proposal: I forgot to forget

Times out and passes 3-0-1 / Skju

Adminned at 10 Feb 2014 16:25:59 UTC

remove the following words from the rule “Memory”

Immediately after taking a daily or weekly action, a Survivor must reduce their Recollection by 1.

I would prefer an alternative way of losing recollection

Proposal: Evil Shenanigans

Times out and passes 3-0-2 / Skju

Adminned at 10 Feb 2014 16:23:59 UTC

Append the following text to the sub-rule “Evil A.I.” of the rule “Modules”:

After performing a successful Recover Logs action and gaining Recollection, a survivor must roll an additional DICE4. If the result is 1, the Survivor is now considered Evil.
Evil Survivors do not perform the additional DICE4 evil roll.
Evil Survivors may perform the Recover Logs twice per week.
An Evil Survivor may not achieve victory if the Evil A.I. module is not operational.

 

Friday, February 07, 2014

Proposal: Adjust Your Mirrors

Times out and passes at 4-0. -Purplebeard

Adminned at 09 Feb 2014 23:48:19 UTC

If the Proposal titled “Fasten Your Seatbelts” failed, this Proposal does nothing.

Rewrite the rule titled “The Alien” to:

There is an entity, called The Alien by the Survivors, that has been seen stalking around the site of the crash. The Alien’s Location is tracked in its own GNDT row, with all other columns blank.

If a Survivor is ever in the same Location as The Alien, that Survivor’s Vitality is set to Infected. If an Infected Survivor’s Vitality would be Increased, instead nothing happens. If an Infected Survivor’s Vitality is Decreased, it is set to Disabled. The Infected Vitality is otherwise considered to be at the same level as Fatigued.

Place the Alien in Location 16.

Append to the rule titled “Health”:

A Survivor who is Disabled may not take any Daily or Weekly actions.

Rewrite the rule “Taking Stock” to (ignoring all text that is crossed out):

A Survivor is Safe if they are not Disabled or Infected.

If at least 6 days have passed since Stock was last Taken, any Survivor may Take Stock by performing the following, in order:

1. Increase the Food by {G}DICE5 {G}DICE9, where {G} is the total number of Safe Survivors in a Green Location with Vitality other than Disabled.
2. Increase the Food by 6 times the number of Survivors who joined or unidled since Stock was last Taken.
2. Decrease the Food by 2 times the number of Safe Survivors in Location 0 and 3 times the number of Safe Survivors not in Location 0. If this would set it below 0, instead it is set to 0..
3. If the Food is less than 0, set it to 0 and 0, Decrease every Safe Survivor’s Vitality.
4. Increase the Power by 8 times the number of Safe Survivors in Location 0.
5. Increase the Supplies by (3*Y)DICE3, where Y is the total number of Safe Survivors in a Yellow Location.
6. Move The Alien by subtracting (3DICE2)-4 (3DICE3)-4 from the number of its current Location. If this would place The Alien at a Location smaller than 0 or greater than 16, it is placed at 0 or 16, respectively. Don’t move The Alien to a Location less than 0 or more than 16.

Survivors should may not perform dynastic actions actions governed by Dynastic Rules while Stock is being Taken. If a Survivor begins Taking Stock but leaves the action incomplete, another Survivor may finish it.

Rogue is changed to Infected, some numbers are tweaked for balance and The Alien is set to slowly make its way to the Ship, at which point presumably something catastrophic will happen.

Thursday, February 06, 2014

Discussion Question

How long do we want this dynasty to last?

As it stands we’ll run out of food in four WEEKS, plus four more to run out of health, and that’s not counting any food gathering done in the meantime. This is hardly a threat, as something or another will end the dynasty way before two months have passed.

I have two and a half ideas:

1) Divide our food stock and recollection by 10. That would immediately make everything dire, and end the dynasty, assuming no food gathering, in five weeks.

2) Adjust the time for every food “tick” to 24 hours. This would make the situation even more dire, and threaten the end within eight days.

2.5) Adjust the time for every food “tick” to 48 hours. Less dire than the above, but it would give us only two weeks before all is lost.

Thoughts, anyone?

Thursday, February 06, 2014

Proposal: Fasten Your Seatbelts

Times out and reaches quorum, 5-0. Adminned by Rodney.

Adminned at 08 Feb 2014 09:00:32 UTC

In the rule “Movement”, amend

Every Survivor is, at any given time, in a Segment, which is an integer between 0 and 16 (inclusive), tracked in the GNDT, and defaulting to 0. Segments are the colored regions shown on the “MaroonedMap” that are labeled with a number.

to read

Every Survivor has a Location, which is a colored region on the “[[MaroonedMap]]”. Locations are tracked in the GNDT as integers between 0 and 16 (inclusive), corresponding to the Locations as shown on the Map, and defaulting to 0.

and change every occurrence of “Segment” to “Location”. Change the label in the GNDT accordingly.

Make the rule “Crew Manifest” a subrule of “Specialists”. Make the rule “Epiphanies” a subrule of “Memory”.

Repeal the rules “Food”, “Power”, “Supplies”, and “Terrain”. Preserving the previous amounts of Food, Power, and Supplies in the GNDT, enact a rule “Communal Resources” immediately after “Health” with the following text:

There is a communal quantity of Food tracked in the Captain’s row of the GNDT in a column called Food, defaulting to six times the number of Survivors.

There is a communal quantity of electrical Power tracked in the Captain’s row of the GNDT in a column called Power, defaulting to 0.

There is a communal quantity of Supplies tracked in the Captain’s row of the GNDT in a column called Supplies, defaulting to 0.

Enact a new rule entitled “Taking Stock” with the following text:

If at least 6 days have passed since Stock was last Taken, any Survivor may Take Stock by performing the following, in order:

  1. Increase the Food by {G}DICE5, where {G} is the total number of Safe Survivors in a Green Location with Vitality other than Disabled.
  2. Increase the Food by 6 times the number of Survivors who joined or unidled since Stock was last Taken.
  3. Decrease the Food by 2 times the number of Survivors in Location 0 and 3 times the number of Survivors not in Location 0.
  4. If the Food is less than 0, set it to 0 and Decrease every Survivor’s Vitality.
  5. Increase the Power by 8 times the number of Safe Survivors in Location 0.
  6. Increase the Supplies by (3*Y)DICE3, where Y is the total number of Safe Survivors in a Yellow Location.
  7. Move The Alien by subtracting (3DICE2)-4 from the number of its current Location. Don’t move The Alien to a Location less than 0 or more than 16. <\ol> Survivors should not perform dynastic actions while Stock is being Taken. If a Survivor begins Taking Stock but leaves the action incomplete, another Survivor may finish it.
Enact a rule entitled “The Alien” with the following text:
There is an entity, called The Alien by the Survivors, that has been seen stalking around the site of the crash. The Alien’s Location is tracked in its own GNDT row, with all other columns blank. If a Survivor is ever in the same Location as The Alien, that Survivor becomes Rogue, denoted by an asterisk (*) preceding their Vitality. Survivors who are not Rogue are said to be Safe.

In order: Reworded Segments as Locations a bit more sensibly. Shifted around some rules for the sake of organization. Replaced grindy Hunting, Scavenging, and Repairing with a single update every 6 days. Introduced The Alien to assimilate Survivors.
To do: Balance all of the numbers in Taking Stock. More closely connect Vitality and Recollection to Food. Give Rogue Survivors special abilities, make their locations secret, and start formulating victory.

Proposal: We’re all going to die!

Reaches quorum and passes 6-0. -RaichuKFM

Adminned at 06 Feb 2014 11:27:32 UTC

Add a new rule, entitled “We’re all in it together (hopefully).” with the following text:

If the Vitality of all survivors is Disabled, then a new metadynasty with no Captain is started, all instances of “Survivor” become “Player”, all instances of “Captain” become “Emperor”, and all dynastic rules are repealed.

As per my suggestion, a doomsday device to end the dynasty if everyone dies. Looking at the GNDT, though, it would literally take months for everyone to run out of food and then perish. But, hey, it’s a start.

Who am I, and who are you people?

Apparently, there are more crew than we thought. I unidle, raising Quorum to five.

Monday, February 03, 2014

I Wonder How He Fared

Turtlemoon goes idle after wandering off into the distance. Quorum falls to 4.

Proposal: Insert Witty Title Here

Reaches quorum and passes 4-0. -RaichuKFM

Adminned at 05 Feb 2014 09:35:48 UTC

Amend the Rule “Movement” to read the following:

Every Survivor is, at any given time, in a Segment, which is an integer between 0 and 16 (inclusive), tracked in the GNDT, and defaulting to 0. Segments are the colored regions shown on the “[[MaroonedMap]]” that are labeled with a number. Each Segment has a Color, which can be Red, Green, Yellow, Blue, or Grey. The color of a Segment is defined by its color on the MaroonedMap page. The MaroonedMap page cannot be altered except by Proposals or Call for Judgements.

Any Survivor, if they have not done so in the past 24 hours, and if their Vitality is not Wounded or Disabled, may Walk. They do so by changing their Segment to one adjacent to the Segment they are in, as shown on the Marooned Map. A Survivor with a Vitality of Wounded may Walk if they have not done so in the past 72 hours. Immediately after doing so, they must roll DICE3. If the result is a 3, their Vitality is Decreased. No Survivor may Walk to any Blue Segment.

Add a subrule entitled “Terrain” to the Rule “Movement”, containing the following:

If a Survivor’s Segment is Green and they increase the Food, it is increased by an additional one. If a Survivor’s Segment is Yellow and they increase the Supplies, they increase it by an additional two. If a Survivor’s Segment is Red and they Study, every Survivor gains one Recollection.

The first change is minor fixes and decreasing the time between Walks. It also allows Wounded Survivors to walk, although at a risk. The second is to give Segments a purpose.

Proposal: Mnemonic Mechanic

Reaches quorum and passes 4-0. -RaichuKFM

Adminned at 05 Feb 2014 09:21:03 UTC

If the Proposal “Turns out everyone starved to death” passed, this Proposal does nothing. Otherwise, add a new subrule to the Rule “Memory” entitled “Studying” containing the following:

As a weekly action, a Survivor may Study by rolling DICE3. If the result is a 1, they gain 5 Recollection. If the result is a 3, the Food is reduced by 2. A Survivor does not reduce their Recollection by one immediately after Studying. A Survivor can Study even if they have zero Recollection.

Idea for a Recollection-gaining mechanic. Thoughts?

Proposal: Turns out everyone starved to death

Times Out and Fails 1-1. -RaichuKFM

Adminned at 05 Feb 2014 09:18:46 UTC

Repeal all Dynastic Rules and start a new Metadynasty with no Captain. Change the keywords ‘Survivor’ and ‘Captain’ to ‘Player’ and ‘Emperor’, respectively, throughout the Ruleset.

Unidling to post this. It’s sad to see that the game has more or less stagnated for several weeks. Perhaps it’s time for a fresh start with a new theme.