Proposal: A Notorious Proposal
Withdrawn. Failed by Kevan.
Adminned at 01 May 2024 09:22:51 UTC
In the rule ‘The Thieves’, replace “Each Thief has a number of Florins, and an inventory list of Possessions.” with
Each Thief has a number of Florins, an inventory list of Possessions, and a Notoriety Level.
In the rule ‘Possessions’, replace “At any time a Thief may remove a Possession from their own inventory to gain Florins equal to its Value.” with
At any time a Thief may take an action known as Selling, to remove a Possession from their own inventory to gain Florins equal to its Value.
Add a new rule after Containers named ‘Notoriety’ with the following text:
Every Thief has a Level of Notoriety, which defaults to -5. Every time a Thief Sells a Possession from their own inventory, they gain 1 Level of Notoriety. If a Thief’s Notoriety is above 0, then they must roll DICE(100-NOTORIETY) every time they Sell a Possession. If the number is 1, then they are Caught and must pay 50%, rounding up, of their current florins to the City.
I thought it would make sense that constantly selling stolen goods would get the police interested.
JonathanDark: he/him
For clarity, could you reword “If the number is 1” to “If the result is 1” just so that it’s easy to understand that you meant the dice roll?
Also, I’m not sure that anyone will wind up selling enough Possessions to have even a close chance of getting Caught. I would recommend making it DICE(20-Notoriety), and you’ll also need to explicitly state a max Notoriety of 19 (or if you don’t want to change the dice roll, a max of 99).