Thursday, June 10, 2021

Proposal: A Vampire Lord’s Home is its Castle

Reached quorum 7 votes to 0. Enacted by Kevan.

Adminned at 12 Jun 2021 07:56:32 UTC

In the rule “The Crypt of Dracula”, amend

while explored rooms have a background colour of #666666

to

while explored rooms have a background colour of #666666 (or #CCCC00, if they are a Sepulchre)

Append a new paragraph to “Vampire Lords”:

Each Vampire Lord has an Influence, which is a publicly tracked non-negative integer defaulting to 0. While a Vampire Lord does not have a Sepulchre, changes which would increase their Influence instead do nothing, and any Vampire Lord or Richardo von Nestor may set their Influence to 0.

If there is a subrule “Sepulchres”, repeal it.

Enact a subrule “Sepulchres” to “The Crypt of Dracula”:

A Vampire Lord may have up to one Sepulchre, which is an explored room. The location of a Vampire Lord’s Sepulchre (if any) is publicly tracked.

If Richardo von Nestor moves into a room which is a Vampire Lord’s Sepulchre, then the Sepulchre collapses: that Vampire Lord is set to have no Sepulchre, the room becomes unexplored, and the room loses its name, description and effect.

Add the following bullet point just after the first bullet point in the list in the rule “Richardo’s Journey”:

  • Increase the Influence of each Vampire Lord with a Sepulchre by 1
Add the following paragraph to the rule “Lair Actions”:
Inhabiting a Room is a Power Action with a cost of 3, which can only be taken by a Vampire Lord with no Sepulchre. The Vampire Lord may select an explored room that is neither a Sepulchre nor the room located at E4, and set their Sepulchre to that room. This action can only be performed on a room that is diagonally adjacent to a room reachable from room E4 by a path of orthogonally connected explored rooms.
If any room has a name of the form “X’s Sepulchre”, where “X” is the name of a Vampire Lord, that room becomes that Vampire Lord’s Sepulchre. Set all other Vampire Lords to have no Sepulchre.

Giving people somewhere to be. The Influence Score tracks how long you managed to stay in the dungeon without Richardo finding you.

Hopefully this will also give us something to do (and a reason to spend Puissance), in that we can defend our Sepulchres, and indirectly attack each others’ by diverting Richardo towards them.

Comments

ais523:

10-06-2021 21:43:20 UTC

It took me a few minutes to write this.

I suspect that “Mystifying Maze” (which was mostly copy-pasted) is actually an older proposal than this one is, and they’ve just appeared the wrong way round due to “entry date” (which I’m not allowed to edit) showing the point at which you started writing, rather than the point at which you finished writing.

Maybe we’ll need a CFJ to put the queue back in order?

lemon: she/her

11-06-2021 00:13:31 UTC

influence is new– what’s the plan there? bc if influence is gonna end up in a position where its likely to turn into victory points, im not a huge fan of it; im much more interested in a game about us fighting to engineer neutral ground to accomplish different goals rather than the winner being the one who has the most direct influence/control over the board’s squares

that said, i do like the idea of giving us something to care about on the board

ais523:

11-06-2021 00:25:02 UTC

Well, Influence drops down to 0 easily, so it doesn’t make for the best victory criterion.

I was considering it to be something that acted more like a subgoal to aim for, than Puissance, which is more like a resource control mechanism. Perhaps it’s something you can trade for lasting advantages (Puissance isn’t usable for this, because if it were, nobody would use it for anything else).

ais523:

11-06-2021 00:26:54 UTC

I will say, though, that one idea I had is to make a mechanic which encouraged some players to try to get up to some specific Influence number, whilst other players try to stop them; I think that’d be an interesting subgame that ties together all the mechanics we have so far.

lemon: she/her

11-06-2021 01:21:27 UTC

oh yeah, i totally missed that drops to 0 clause– this has my for vote then :0

that specific-number mechanic sounds pretty neat as well!

Kevan: he/him

11-06-2021 08:55:50 UTC

[ais523] Queue timing could definitely use a clarification in the appendices. I think we generally just go with the queue order and would tap the “open for voting for at least 48 hours” sign if someone tried a scam of posting a proposal which they’d starting writing three days previously.

for Richardo boldly collapsing rooms while he is standing in them is going to set up some dead ends and potentially break the Crypt Entry action (if he moves from a collapsed room into a now-detached cell, he can no longer “select an explored room that is orthagonally adjacent to his current room”), but that could use a broader fix anyway.

Josh: Observer he/they

11-06-2021 09:18:06 UTC

for

Brendan: he/him

11-06-2021 15:30:06 UTC

imperial So it’s 3 cheaper to create a Sepulchre if you name a room after yourself right before this passes?

ais523:

11-06-2021 15:52:46 UTC

I did that for compatibility with the other proposal in the queue.

For what it’s worth, I think creating a Sepulchre immediately is a bad move in the current gamestate, even with a 3-point discount, so I don’t think that possibility is broken (and I won’t be using it myself). It’d be interesting to see what happens if someone else tries it, though.

Brendan: he/him

11-06-2021 16:06:59 UTC

Oh, this is interesting. What if no one has a Sepulchre when this enacts? The “if” in the last paragraph doesn’t trigger, which means Sepulchre becomes an orphan variable, and… does that mean everyone’s Sepulchre defaults to being E4?

Brendan: he/him

11-06-2021 16:07:21 UTC

A variable without a defined starting value, that is.

ais523:

11-06-2021 19:31:57 UTC

I’m not sure it makes sense to interpret that sentence as “if a Vampire Lord does not have a Sepulchre, the fact is not publicly tracked” (because if one value isn’t publicly tracked and all the others are, you’re still publicly tracking it by omission). So I think the Sepulchres are publicly tracked regardless.

I believe that the default value is “no Sepulchre” (I certainly expected it to be), because out of all the possibilities in the glossary, it strongly implies that for anything that reasonably can be blank, the default value is for it to be blank (even though it only gives “lists and text strings” as examples).

Darknight: he/him

11-06-2021 19:45:10 UTC

for

pokes:

11-06-2021 23:50:23 UTC

for