Tuesday, September 22, 2020

Proposal: Aesthetics

Timed out and passed, 5-3. Josh

Adminned at 24 Sep 2020 08:10:45 UTC

Remove the rule “Life” from the ruleset.

Add a new rubrule to the rule Dice, entitled Orphan Faces, with the following text:

The following is a list of effects that can appear on a Dice, but currently do not:

*spring
*1 crag
*rare minerals
*1 cave

If Proposal: Mega Mega White Thing has been enacted, in the rule Adjustments, change “Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice” to:

Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice.

If it has not been enacted then perform the same change substituting the word “Catalysts” for “Mana” in both to as-is and to-be text.

Add a new sub-rule to the rule Island Characteristics, called Aesthetic Features:

Each Island can gain an Aesthetic Feature when instructed to by rolling the relevant result on a Terrain Dice. The available types of Aesthetic Feature are listed in this rule, and each has a name, the rule for that Feature (including the dice result that provokes it), how it is noted in the Great Sea page of the wiki, and a flavour text description of the feature that would be added to an Iisland.

Name: ‘’‘Cliff”
Rule: Whenever an Island Level has a Land score of zero, that level is a Cliff.
Notatio: ‘‘As per the rule Topology.’‘
Description: A sheer face of rock and scree.

Name: ‘’‘Stream’‘’
Rule: When an Island rolls a spring on a terrain dice, they must choose a level of their island to apply it to. If that level has a land value that is higher than zero then it forms a stream. The length of a stream is the number of levels between its source (the spring) and the bottom level of the Island, inclusive.
Notation: ‘‘An asterisk (*) next to the number on the source level of the Island’s Land variable.’‘
Description: Fresh water spilling from a cleft in the rocks, running downhill to join the ocean.

Name: ‘’‘Waterfall’‘’
Rule: When an Island rolls a spring on a terrain dice, they must choose a level of their island to apply it to. If that level has a cliff then it forms a waterfall. The length of a waterfall is the number of consecutive levels of cliff between its source (the spring) and the next lowest level that has a non-zero Land score, inclusive.
Notation: ‘‘An asterisk (*) next to the number on the source level of the Island’s Land variable.’‘
Description: Fresh water in freefall down a cliff-face, ending in a shallow bathing pool before draining away into the soil.

Name: ‘’‘Crags’‘’
Rule: When an Island rolls a Crag Basic Effect on a Terrain Dice, they must choose a cliff on their Island to apply it to. A level may not have more crags than the amount of Land on the first non-cliff level above it.
Notation: ‘‘A circumflex (^) followed by the amount of Crag on that level next to the level in question in the Island’s Land variable (eg 0^6 for a level with 6 crag).’‘
Description: Rough, weathered, pockmarked cliff faces that plants and animals can live on if specialised.

Name: ‘’‘Cave’‘’
Rule: When an Island rolls a Cave Basic Effect on a Terrain Dice, they must choose a level of their Island to apply it to. A level may not have an amount of Cave that is greater than or equal to the sum of the Lands of itself and all Levels above it.
Notation: ‘‘A number, tracking the amount of Cave, in brackets after the Land value of the level in question in the Island’s Land variable (eg 4(3) denotes a level with 4 land and 3 caves).’‘
Description: Caves cutting into the bedrock of the island. Home to exotic plants and animals.

Name: ‘’‘Rare Minerals’‘’
Rule: When an Island rolls a Rare Minerals effect on a Terrain Dice they must choose a level of their Island to apply it to.
Notation: ‘‘The Land value of the chosen level in the Island’s Land variable should be preceeded by a dollar symbol ($) for each Rare Mineral effect that is applied there (eg $$$4 denotes a level with 4 land and 3 incidences of rare minerals)’‘
Description: An extrusion of rare and beautiful stones and minerals

If ever an Island rolls an Aesthetic Feature and cannot legally place it then they may skip that placement.

Comments

9spaceking:

22-09-2020 15:01:55 UTC

seems advanced but nothing out of the ordinary for

Brendan: he/him

22-09-2020 17:09:05 UTC

I’m interested in this but I don’t understand the connection between “how it is noted in the Great Sea page of the wiki” and the actual text of each Notation.

Josh: Observer he/they

22-09-2020 17:40:18 UTC

I don’t follow I’m afraid Brendan - I don’t doubt that I sloppily omitted a link in a logical chain that’s clear in my head but I also can’t spot where the lost link is from your proposal

Josh: Observer he/they

22-09-2020 18:19:27 UTC

*comment, sorry

Brendan: he/him

22-09-2020 23:08:36 UTC

I think the place where I got stuck was the notation being in double quotes, which read to me like “you have to jam this sentence into the Great Sea under your island description somewhere”—but maybe those are in fact supposed to be italics?

Brendan: he/him

22-09-2020 23:12:58 UTC

Anyway,  for

Bais:

23-09-2020 03:47:24 UTC

imperial not sure what to think of this

Josh: Observer he/they

23-09-2020 06:36:28 UTC

@Brendan Ah! Yes. Attempted wiki formatting. Sorry.

Kevan: he/him

23-09-2020 11:55:43 UTC

Maybe it’s time to make the jump to Pokes’ half-joked ASCII topologies.

imperial

pokes:

23-09-2020 13:41:06 UTC

against

Kevan: he/him

23-09-2020 13:49:13 UTC

against CoV, I’m leaning to AGAINST now: this is quite fiddly to track and read, and I’m not sure it deals well with Land being changed so that they no longer support an Aesthetic Feature that’s on them. (The entire Flood action would be illegal to perform, if the Flood effect of it would invalidate even one Island’s Crag situation.)

derrick: he/him

23-09-2020 16:00:56 UTC

for

Madrid:

23-09-2020 20:18:31 UTC

against

Clucky: he/him

24-09-2020 00:37:12 UTC

imperial