Proposal: Aesthetics
Timed out and passed, 5-3. Josh
Adminned at 24 Sep 2020 08:10:45 UTC
Remove the rule “Life” from the ruleset.
Add a new rubrule to the rule Dice, entitled Orphan Faces, with the following text:
The following is a list of effects that can appear on a Dice, but currently do not:
*spring
*1 crag
*rare minerals
*1 cave
If Proposal: Mega Mega White Thing has been enacted, in the rule Adjustments, change “Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice” to:
Spend 2 Mana: Add a Basic Effect that appears on any of their Dice to any of their Dice, or remove a single Basic Effect from any Dice.
If it has not been enacted then perform the same change substituting the word “Catalysts” for “Mana” in both to as-is and to-be text.
Add a new sub-rule to the rule Island Characteristics, called Aesthetic Features:
Each Island can gain an Aesthetic Feature when instructed to by rolling the relevant result on a Terrain Dice. The available types of Aesthetic Feature are listed in this rule, and each has a name, the rule for that Feature (including the dice result that provokes it), how it is noted in the Great Sea page of the wiki, and a flavour text description of the feature that would be added to an Iisland.
Name: ‘’‘Cliff”
Rule: Whenever an Island Level has a Land score of zero, that level is a Cliff.
Notatio: ‘‘As per the rule Topology.’‘
Description: A sheer face of rock and scree.Name: ‘’‘Stream’‘’
Rule: When an Island rolls a spring on a terrain dice, they must choose a level of their island to apply it to. If that level has a land value that is higher than zero then it forms a stream. The length of a stream is the number of levels between its source (the spring) and the bottom level of the Island, inclusive.
Notation: ‘‘An asterisk (*) next to the number on the source level of the Island’s Land variable.’‘
Description: Fresh water spilling from a cleft in the rocks, running downhill to join the ocean.Name: ‘’‘Waterfall’‘’
Rule: When an Island rolls a spring on a terrain dice, they must choose a level of their island to apply it to. If that level has a cliff then it forms a waterfall. The length of a waterfall is the number of consecutive levels of cliff between its source (the spring) and the next lowest level that has a non-zero Land score, inclusive.
Notation: ‘‘An asterisk (*) next to the number on the source level of the Island’s Land variable.’‘
Description: Fresh water in freefall down a cliff-face, ending in a shallow bathing pool before draining away into the soil.Name: ‘’‘Crags’‘’
Rule: When an Island rolls a Crag Basic Effect on a Terrain Dice, they must choose a cliff on their Island to apply it to. A level may not have more crags than the amount of Land on the first non-cliff level above it.
Notation: ‘‘A circumflex (^) followed by the amount of Crag on that level next to the level in question in the Island’s Land variable (eg 0^6 for a level with 6 crag).’‘
Description: Rough, weathered, pockmarked cliff faces that plants and animals can live on if specialised.Name: ‘’‘Cave’‘’
Rule: When an Island rolls a Cave Basic Effect on a Terrain Dice, they must choose a level of their Island to apply it to. A level may not have an amount of Cave that is greater than or equal to the sum of the Lands of itself and all Levels above it.
Notation: ‘‘A number, tracking the amount of Cave, in brackets after the Land value of the level in question in the Island’s Land variable (eg 4(3) denotes a level with 4 land and 3 caves).’‘
Description: Caves cutting into the bedrock of the island. Home to exotic plants and animals.Name: ‘’‘Rare Minerals’‘’
Rule: When an Island rolls a Rare Minerals effect on a Terrain Dice they must choose a level of their Island to apply it to.
Notation: ‘‘The Land value of the chosen level in the Island’s Land variable should be preceeded by a dollar symbol ($) for each Rare Mineral effect that is applied there (eg $$$4 denotes a level with 4 land and 3 incidences of rare minerals)’‘
Description: An extrusion of rare and beautiful stones and mineralsIf ever an Island rolls an Aesthetic Feature and cannot legally place it then they may skip that placement.
9spaceking:
seems advanced but nothing out of the ordinary