Proposal: Anti-Invincibility Clause
Reaches Quorum 8-0 and Enacted. - lilomar
Adminned at 03 Jul 2010 07:18:47 UTC
In the Rule entitled “Combat”, change the text
If the @ is wielding a weapon, they must roll XDICEY in the GNDT where X is the number of Dice for their weapon, and Y is the number of Sides for their weapon. The result of the die roll (whichever is used), plus the enchantment of whatever weapon the @ wields, minus the AC of any armor worn by whatever the @ is fighting, is the Damage Dealt
to
If the @ is wielding a weapon, they must roll XDICEY in the GNDT where X is the number of Dice for their weapon, and Y is the number of Sides for their weapon. The result of the die roll (whichever is used), plus the enchantment of whatever weapon the @ wields, is the attack’s base damage; they then roll DICEZ, where Z is the total AC of the armors worn by whatever the @ is fighting, and subtract that from the base damage to calculate the damage dealt.
and the text
subtract from that the AC of any armor the @ is wearing and
with
subtract from that the result of a DICEZ roll, where Z is the total AC of the armors the @ is wearing, and
Given how powerful stacking enchanted armor can get, I want this in place before proposing any helmets or gloves. This is also closer to how armor works in Nethack than the current version. Note that the result of a DICE0 roll (or DICE-1 roll) is 0.
Josh: he/they