Thursday, July 01, 2010

Proposal: Anti-Invincibility Clause

Reaches Quorum 8-0 and Enacted. - lilomar

Adminned at 03 Jul 2010 07:18:47 UTC

In the Rule entitled “Combat”, change the text

If the @ is wielding a weapon, they must roll XDICEY in the GNDT where X is the number of Dice for their weapon, and Y is the number of Sides for their weapon. The result of the die roll (whichever is used), plus the enchantment of whatever weapon the @ wields, minus the AC of any armor worn by whatever the @ is fighting, is the Damage Dealt

to

If the @ is wielding a weapon, they must roll XDICEY in the GNDT where X is the number of Dice for their weapon, and Y is the number of Sides for their weapon. The result of the die roll (whichever is used), plus the enchantment of whatever weapon the @ wields, is the attack’s base damage; they then roll DICEZ, where Z is the total AC of the armors worn by whatever the @ is fighting, and subtract that from the base damage to calculate the damage dealt.

and the text

subtract from that the AC of any armor the @ is wearing and

with

subtract from that the result of a DICEZ roll, where Z is the total AC of the armors the @ is wearing, and

Given how powerful stacking enchanted armor can get, I want this in place before proposing any helmets or gloves.  This is also closer to how armor works in Nethack than the current version.  Note that the result of a DICE0 roll (or DICE-1 roll) is 0.

Comments

Josh: Observer he/they

01-07-2010 08:39:34 UTC

for

Galdyn:

01-07-2010 12:55:50 UTC

for the result of DICE0 is 1 in the GNDT

lilomar:

01-07-2010 13:07:56 UTC

for But Galdyn is right DICE0:1 I’m not sure about DICE-1… DICE-1 doesn’t have a result.

Bucky:

01-07-2010 16:05:45 UTC

According to the glossary, DICE0 is 0 regardless of what the GNDT says.

lilomar:

01-07-2010 16:21:29 UTC

Ah, I see that. I actually did check the glossary, but I was only looking under the definition of Dice and not under the numbers clarification.

Darknight: he/him

01-07-2010 17:45:06 UTC

for

ais523:

01-07-2010 21:04:44 UTC

for NetHack actually uses exactly this mechanic, but for some reason only when the AC gets into the negatives.

dbdougla:

02-07-2010 02:17:15 UTC

for

Qwazukee:

03-07-2010 06:38:15 UTC

imperial