Proposal: Blogia
Quorum 10-1. Enacted. -scshunt
Adminned at 17 Mar 2012 19:28:38 UTC
Retitle the rule “Koen’s Band†as “The Net Is Not a Playerâ€.
Create a new rule “Cycles” that reads:
The game proceeds by Cycles, with each cycle lasting 72 hours. The first Cycle will begin 72 hours after the first 0000 UTC after the creation of this rule.
Create a new rule entitled “Resources†that reads:
Each Player has the following Resources as non-negative integers tracked in the GNDT that default to 0: Credits, Councilmen, Marines, and Power.
Create a new rule entitled “Directions†that reads:
At anytime, any Player may issue a Direction in a private message to the Net indicating which of their resources are being allocated to each Insitution that Cycle. A Player may not Direct more Resources than they have; any Direction violating this is ignored entirely, although the Net is encouraged to inform the directing Player of this. If Players issue multiple Directions during a Cycle, all but the last is ignored.
Create a new rule entitled “Cycle Resolution†that reads:
At the end of each Cycle:
First, each Institution is Resolved in the order that they are defined in the Ruleset.
When an Institution is resolved, if any Player Directed any Marines at that Institution that Cycle, then the Player who directed the most Marines at the Institution that Cycle Influences that Institution. Otherwise, the Player that Directed the most Credits at that Institution that Cycle Influences it. If no player directed any Marines or Credits at that Institution that Cycle, or there is a tie, no player Influences it.
Then, players Restock. Each player earns 1 Credit for each Institution which they Directed Resources at but did not Influence that Cycle.
Then a new Cycle begins.
Create a new rule entitled “Institutionsâ€, reading:
The following Institutions operate in Blogia:
The Mine: When a player Influences the Mine, they gain 5 Power.
The Council: When a player Influences the Council, they gain 1 Power and 1 Councilman.
The Legion: When a player Influences the Legion, they gain 2 Power and 1 Marine.When a Player Influences an Institution, they lose all Resources they Directed at it that Cycle.
Create a new rule “The End†which reads:
At the end of the game, first, the Player with the most Councilmen gains one tenth of the total amount of Power owned by all other players combined.
Then, the Player with the most Power wins.
Give each Player 10 Credits
This introduces the central mechanics - Direction and Institutions. Expand and play!
Bucky: